I am using VS 2012, .Net 4.5.
Execute this code (just upgrade some sample from article about threading):
using System.Threading;
class BasicWaitHandle
{
static EventWaitHandle wh = new AutoResetEvent(false);
static void Main()
{
new Thread(Waiter).Start();
new Thread(Waiter).Start();
Thread.Sleep(1000); // Подождать некоторое время...
wh.Set(); // OK – можно разбудить
wh.Set();
Console.ReadLine();
}
static void Waiter()
{
Console.WriteLine("Avait..."+Thread.CurrentThread.ManagedThreadId);
wh.WaitOne(); // Ожидать сигнала
Console.WriteLine("Got a signal"+Thread.CurrentThread.ManagedThreadId);
}
}
I Debug it few times, but usually (not always) get wrong result. At first (once or more times) it correct:
Avait...10
Avait...11
Got a signal 11
Got a signal 10
But then it just start skipping one thread (somethimes first? somethimes second):
Avait...10
Avait...11
Got a signal 11 (or 10)
And program just does not react. In a few minutes it gives some correct results, but then go wrong again...
Moreover, when i debugging it step-by-step it always acting correctly.
So, maybe I should choose another approach? But this looks like what I expected, even if threads got signals in random order...
I am pretty unsure you can use same
AutoResetEvent
for multiple awaters, becauseSet
is not waiting for first thread to complete itsWait
:I'd go with
ManualResetEvent
and synchronization during setting signal (to ensure, what waiting thread receive signal) or (better) use dedicated event for each waiting function (every thread would start with its own event to wait for, you will need kind of manager for those thread to create waiting event and to haveSet
method what will signal all these events).p.s.: can repeat said above in russian btw ^^