I'm trying to get started with SDL and trying to compile a 'hello world' starter app to check my configuration and I get this error:
C:/MinGW-4.8.1/bin/g++.exe -c "C:/Users/Me/Documents/Cpp_Projects/Demo_Graphics/main.cpp" -g -O0 -Wall -o ./Debug/main.cpp.o -I. -IC:/Users/Me/Documents/Cpp_Projects/SDL2/32bit/include
C:/MinGW-4.8.1/bin/g++.exe -o ./Debug/Demo_Graphics @"Demo_Graphics.txt" -L. -lC:/Users/Me/Documents/Cpp_Projects/SDL2/32bit/lib/
c:/mingw-4.8.1/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot find -lC:/Users/Me/Documents/Cpp_Projects/SDL2/32bit/lib/
collect2.exe: error: ld returned 1 exit status
mingw32-make.exe[1]: *** [Debug/Demo_Graphics] Error 1
Demo_Graphics.mk:79: recipe for target 'Debug/Demo_Graphics' failed
mingw32-make.exe[1]: Leaving directory 'C:/Users/Me/Documents/Cpp_Projects/Demo_Graphics'
mingw32-make.exe: *** [All] Error 2
Makefile:4: recipe for target 'All' failed
1 errors, 0 warnings
The directory C:/Users/Me/Documents/Cpp_Projects/SDL2/32bit/lib/
certainly does exist and has the required SDL libraries in it, but I have no clue about compilers.
This is predefined code which should work so the problem is in set up somewhere?
The -l compiler flag is adding a library dependency. It does not specify a path in which to look for libraries (that is the -L flag), which appears to be what you are expecting.
In your error message:
You can see that the compiler is looking in your current working directory (.) for the library C:/Users/Me/Documents/Cpp_Projects/SDL2/32bit/lib/, but this is not a library -- this is the directory in which you're storing the SDL libraries.
In the CodeLite linker setup you want to change your library path to C:/Users/Me/Documents/Cpp_Projects/SDL2/32bit/lib/, or use
as a build flag.
You also need to link to the SDL2 library, so you'll need to add -lSDL2 (possibly -lSDL2main as well, I can't remember the specifics of the SDL libraries) to your build/linker flags.