I don't know why but I can't build or run the App in my new Macbook, I run the same folder on another Mac or my windows computer and runs perfectly. here when I run flutter clean, I have to run pub get to solve the issues, Is that normal?
If I create a new project, I can run flutter run normally, so I think that maybe there I think it may be related to plugins.
Do you know how can I solve this? Thanks
Flutter Doctor
[✓] Flutter (Channel master, 1.24.0-8.0.pre.343, on macOS 11.0.1 20B29 darwin-x64, locale es-419)
• Flutter version 1.24.0-8.0.pre.343 at /Users/leo/tools/flutter
• Framework revision cf6c33e58a (2 days ago), 2020-11-21 14:04:01 -0800
• Engine revision 23a8e027db
• Dart version 2.12.0 (build 2.12.0-62.0.dev)
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.2)
• Android SDK at /Users/leo/Library/Android/sdk
• Platform android-30, build-tools 30.0.2
• Java binary at: /Applications/Android Studio.app/Contents/jre/jdk/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b3-6915495)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS (Xcode 12.2)
• Xcode at /Applications/Xcode.app/Contents/Developer
• Xcode 12.2, Build version 12B45b
• CocoaPods version 1.9.3
[✓] Android Studio (version 4.1)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin can be installed from:
https://plugins.jetbrains.com/plugin/9212-flutter
• Dart plugin can be installed from:
https://plugins.jetbrains.com/plugin/6351-dart
• Java version OpenJDK Runtime Environment (build 1.8.0_242-release-1644-b3-6915495)
[✓] Connected device (2 available)
• sdk gphone x86 arm (mobile) • emulator-5554 • android-x86 • Android 11 (API
30) (emulator)
• iPhone 12 Pro Max (mobile) • F768139D-7B87-4D9E-93B8-14C7D63786B0 • ios •
com.apple.CoreSimulator.SimRuntime.iOS-14-2 (simulator)
• No issues found!
Launching lib/main.dart on iPhone 12 Pro Max in debug mode...
Running Xcode build...
Xcode build done. 11.4s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
<module-includes>:1:9: note: in file included from <module-includes>:1:
#import "Headers/vibration-umbrella.h"
^
/Users/leo/Apps/previate_esta/ios/Pods/Target Support Files/vibration/vibration-umbrella.h:13:9: note:
in file included from /Users/leo/Apps/previate_esta/ios/Pods/Target Support
Files/vibration/vibration-umbrella.h:13:
#import "VibrationPlugin.h"
^
/Users/leo/.pub-cache/hosted/pub.dartlang.org/vibration-1.4.0/ios/Classes/VibrationPlugin.h:1:9: error:
'Flutter/Flutter.h' file not found
#import <Flutter/Flutter.h>
^
<unknown>:0: error: could not build Objective-C module 'vibration'
In file included from
/Users/leo/.pub-cache/hosted/pub.dartlang.org/url_launcher-5.5.3/ios/Classes/FLTURLLauncherPlugin.m:7:
/Users/leo/.pub-cache/hosted/pub.dartlang.org/url_launcher-5.5.3/ios/Classes/FLTURLLauncherPlugin.h:5:9
: fatal error: 'Flutter/Flutter.h' file not found
#import <Flutter/Flutter.h>
^~~~~~~~~~~~~~~~~~~
1 error generated.
In file included from
/Users/leo/.pub-cache/hosted/pub.dartlang.org/shared_preferences-0.5.10/ios/Classes/FLTSharedPreference
sPlugin.m:5:
/Users/leo/.pub-cache/hosted/pub.dartlang.org/shared_preferences-0.5.10/ios/Classes/FLTSharedPreference
sPlugin.h:5:9: fatal error: 'Flutter/Flutter.h' file not found
#import <Flutter/Flutter.h>
^~~~~~~~~~~~~~~~~~~
1 error generated.
In file included from
/Users/leo/.pub-cache/hosted/pub.dartlang.org/share-0.6.5/ios/Classes/FLTSharePlugin.m:5:
/Users/leo/.pub-cache/hosted/pub.dartlang.org/share-0.6.5/ios/Classes/FLTSharePlugin.h:5:9: fatal
error: 'Flutter/Flutter.h' file not found
#import <Flutter/Flutter.h>
^~~~~~~~~~~~~~~~~~~
1 error generated.
In file included from
/Users/leo/.pub-cache/hosted/pub.dartlang.org/sensors-0.4.2+4/ios/Classes/FLTSensorsPlugin.m:5:
/Users/leo/.pub-cache/hosted/pub.dartlang.org/sensors-0.4.2+4/ios/Classes/FLTSensorsPlugin.h:5:9: fatal
error: 'Flutter/Flutter.h' file not found
#import <Flutter/Flutter.h>
^~~~~~~~~~~~~~~~~~~
1 error generated.
note: Using new build system
note: Building targets in parallel
note: Planning build
note: Constructing build description
Could not build the application for the simulator.
Error launching application on iPhone 12 Pro Max.
I found a solution!
Backup
ios/Runner
folder.Delete the
ios
folder.Run
flutter create (your project name)
. in the previous folder where you have your project(cd users/user/"projects_folder"
) (this will recreate yourios
folder).Paste your Runner backup in the
ios
folder (into the project).Open
Runner.xcworkspace
(intoios
folder) and there, check the Version, the Bundle ID, all the info.(If do you Have Firebase, you have to copy and paste again the Google
Service-Info.Plist
into theRunner
folder (Always through Xcode) (If do you do this manually, it doesn't work).Finally,
flutter run
and should work!If
flutter run
fails:cd ios
pod install
cd ..
flutter run