I'm trying to find the equivalent of IsFilled="False"
that is used in a PathGeometry, but for Path Mini.
You can see that the two paths below are identical, except for the one with geometries has IsFilled="False"
in the second <PathGeometry>.<PathGeometry.Figures>.<PathFigure>
. This is the desired behavior, but I'd like to have it for a Path Mini (i.e. in the first <Path>
). I've looked through the documentation and can't seem to locate anything on it as it appears that Path Mini is not a collection of figures.
As I understand it, all shapes/geometries will get converted to path mini at run-time, so is there some way to reflect the compiled XAML to see how the interpreter renders the one with PathGeometry to Path Mini?
<Canvas Background="#FDB" Width="800" Height="600">
<!-- this is the LEFT-HAND Path in the picture above -->
<Path Canvas.Left="100" Canvas.Top="100"
Stroke="#385D8A" StrokeThickness="2" StrokeLineJoin="Round" Fill="#4F81BD"
Data="M0,0L102,0L102,102L0,102Z M46.15,49.01L-73.36,130.99L-96.42,-96.12L109.35,355.18">
</Path>
<!-- this is the RIGHT-HAND Path in the picture above -->
<Path Canvas.Left="300" Canvas.Top="100" Stroke="#385D8A" StrokeThickness="2" StrokeLineJoin="Round" Fill="#4F81BD">
<Path.Data>
<GeometryGroup>
<PathGeometry>
<PathGeometry.Figures>
<PathFigure StartPoint="0,0" IsClosed="True">
<PathFigure.Segments>
<LineSegment Point="102,0" />
<LineSegment Point="102,102" />
<LineSegment Point="0,102" />
</PathFigure.Segments>
</PathFigure>
</PathGeometry.Figures>
</PathGeometry>
<PathGeometry>
<PathGeometry.Figures>
<PathFigure IsFilled="False" StartPoint="46.15,49.01">
<PathFigure.Segments>
<LineSegment Point="-73.36,130.99" />
<LineSegment Point="-96.42,-96.12" />
<LineSegment Point="109.35,355.18" />
</PathFigure.Segments>
</PathFigure>
</PathGeometry.Figures>
</PathGeometry>
</GeometryGroup>
</Path.Data>
</Path>
</Canvas>
The path mini-lanuage only supports outlines so strokes must be converted to fills. This is straightforward to do yourself if you want one-pixel wide lines and you aren't too fussy about mitering or endcaps. Just use skinny rectangles. A true mathematical "grow" of an infinitely narrow stroke using the minimum number of points and handling crossings is quite a bit harder. However you might be able to use the WPF rendering engine to do that for you since obviously it can already do it.