I'm using AES for encrypting and decrypting, I can write it to a file and when I try to read the file back to audio clip, I'm getting input exception
I tried to convert the audio file to base64 byte array while saving in file so that when I read the file I can read it as byte array which is required for creating audio clip
I have attached the code below
private float[] ConvertByteToFloat(byte[] array)
{
float[] floatArr = new float[array.Length / 4];
for (int i = 0; i < floatArr.Length; i++)
{
if (BitConverter.IsLittleEndian)
{
Array.Reverse(array, i * 4, 4);
}
floatArr[i] = BitConverter.ToSingle(array, i * 4) / 0x80000000;
}
return floatArr;
}
public void ReadFile()
{
// Does the file exist AND does the "key" preference exist?
if (File.Exists(saveFile) && PlayerPrefs.HasKey("Key"))
{
// Update key based on PlayerPrefs
// (Convert the String into a Base64 byte[] array.)
byte[] savedKey = Convert.FromBase64String(PlayerPrefs.GetString("Key"));
byte[] savedIV = Convert.FromBase64String(PlayerPrefs.GetString("IV"));
// Create FileStream for opening files.
dataStream = new FileStream(saveFile, FileMode.Open);
Debug.Log(PlayerPrefs.GetString("Key"));
// Create new AES instance.
Aes oAes = Aes.Create();
// Create an array of correct size based on AES IV.
byte[] outputIV = new byte[savedIV.Length];
// Read the IV from the file.
dataStream.Read(savedIV, 0, outputIV.Length);
// Create CryptoStream, wrapping FileStream
CryptoStream oStream = new CryptoStream(dataStream, oAes.CreateDecryptor(savedKey, outputIV), CryptoStreamMode.Read);
// Create a StreamReader, wrapping CryptoStream
StreamReader reader = new StreamReader(oStream);
// Read the entire file into a String value.
string text = reader.ReadToEnd();
byte[] songDataBytes = Convert.FromBase64String(text);
AudioClip audioClip = AudioClip.Create("SongName", songDataBytes.Length, 1, 48000, false);
float[] f = ConvertByteToFloat(songDataBytes);
audioClip.SetData(f, 0);
ass.clip = audioClip;
ass.Play();
Debug.Log("C");
// Deserialize the JSON data
// into a pattern matching the GameData class.
//gameData = JsonUtility.FromJson<GameData>(text);
}
Debug.Log("D");
}
public void WriteFile()
{
string songLoc = Application.persistentDataPath + "/song.mp3";
// Create new AES instance.
Aes iAes = Aes.Create();
// Update the internal key.
string key = PlayerPrefs.GetString("Key");
string IV = PlayerPrefs.GetString("Key");
byte[] savedKey;
byte[] savedIV;
if (key == "")
{
iAes.GenerateIV();
savedKey = iAes.Key;
savedIV = iAes.IV;
key = Convert.ToBase64String(savedKey);
IV = Convert.ToBase64String(savedIV);
}
else
{
savedIV = Convert.FromBase64String(PlayerPrefs.GetString("IV"));
savedKey = Convert.FromBase64String(PlayerPrefs.GetString("Key"));
}
Debug.Log(key);
// Convert the byte[] into a Base64 String.
//string key = System.Convert.ToBase64String(savedKey);
// Update the PlayerPrefs
PlayerPrefs.SetString("Key", key);
PlayerPrefs.SetString("IV", IV);
// Create a FileStream for creating files.
dataStream = new FileStream(saveFile, FileMode.Create);
// Save the new generated IV.
byte[] inputIV = savedIV;
// Write the IV to the FileStream unencrypted.
dataStream.Write(inputIV, 0, inputIV.Length);
// Create CryptoStream, wrapping FileStream.
CryptoStream iStream = new CryptoStream(dataStream, iAes.CreateEncryptor(savedKey, savedIV), CryptoStreamMode.Write);
// Create StreamWriter, wrapping CryptoStream.
StreamWriter sWriter = new StreamWriter(iStream);
// Serialize the object into JSON and save string.
byte[] songData = File.ReadAllBytes(songLoc);
//string songString = Convert.ToBase64String(songData);
//File.WriteAllBytes(saveFile, songData);
// Write to the innermost stream (which will encrypt).
sWriter.BaseStream.Write(songData, 0, songData.Length);
// Close StreamWriter.
sWriter.Close();
// Close CryptoStream.
iStream.Close();
// Close FileStream.
dataStream.Close();
}