Else Statement doesn't work in unity?

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Alright so here is my code. This should be really simple but it doesn't want to work with me for some reason. Raycast sends a ray from the mouse, if it hits an object with a tag, it assigns a number to a variable. If it doesn't hit an object, then it sets the variable as -99. For some reason mine is hanging on:

A. I don't hit the objects, it outputs -99 the first time but after that it hangs on getting assigned 4.

B.I hit the objects and it will work just fine. After I click OFF the objects it hangs on the variable from the object I just hit previously.

em.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameFunctions : MonoBehaviour {

int Hitnum = -99;
void Start () {
    }

    void Update () {

        if (Input.GetMouseButtonDown (0)) {
            objectCheck ();
        }

    }
    //end of UPDATE function



public void objectCheck () {
        RaycastHit hit; 
        Ray ray = camera.ScreenPointToRay (Input.mousePosition);
        if (Physics.Raycast (ray, out hit, 10000.0f)) {
            if (hit.collider.tag == "Box") {
                Hitnum = 1;
            } else if (hit.collider.tag == "Sphere") {
                Hitnum = 2;
            } else if (hit.collider.tag == "Pyramid") {
                Hitnum = 3;
            } else if (hit.collider.tag == "Trapezoid") {
                Hitnum = 4;
            } else {
                Hitnum = -99;
            }
        }
        Debug.Log (Hitnum);
    }
    //end of check

}

Thanks in advance. This is driving me nuts because it should be simple.

EDIT: posted full code this time, yes all of it. I should mention that there are no other objects with tags, it's just null space. This was supposed to be a very basic shape identifier for kids.

EDIT:EDIT: I expect it to put out -99 if you do not hit the object. Later I will probably do something with the numbers but right now I jest need to fix this.

1

There are 1 answers

2
Mike Smith On

Restarted unity, everything works fine now. Thanks. Looked through my settings to see what had changed. I earlier deleted the background that had a background tag on it. I guess unity decided that if there is not hit on raycast, it will get the object that it last hit?