Which of these two different models would be more efficient (consider thrashing, utilization of processor cache, overall desgn, everything, etc)?
1 IOCP and spinning up X threads (where X is the number of processors the computer has). This would mean that my "server" would only have 1 IOCP (queue) for all requests and X Threads to serve/handle them. I have read many articles discussing the effeciency of this design. With this model I would have 1 listener that would also be associated to the IOCP. Lets assume that I could figure out how to keep the packets/requests synchronized.
X IOCP (where X is the number of processors the computer has) and each IOCP has 1 thread. This would mean that each Processor has its own queue and 1 thread to serve/handle them. With this model I would have a separate Listener (not using IOCP) that would handle incomming connections and would assign the SOCKET to the proper IOCP (one of the X that were created). Lets assume that I could figure out the Load Balancing.
Using an overly simplified analogy for the two designs (a bank):
One line with several cashiers to hand the transactions. Each person is in the same line and each cashier takes the next available person in line.
Each cashier has their own line and the people are "placed" into one of those lines
Between these two designs, which one is more efficient. In each model the Overlapped I/O structures would be using VirtualAlloc with MEM_COMMIT (as opposed to "new") so the swap-file should not be an issue (no paging). Based on how it has been described to me, using VirtualAlloc with MEM_COMMIT, the memory is reserved and is not paged out. This would allow the SOCKETS to write the incomming data right to my buffers without going through intermediate layers. So I don't think thrashing should be a factor but I might be wrong.
Someone was telling me that #2 would be more efficient but I have not heard of this model. Thanks in advance for your comments!
I assume that for #2 you plan to manually associate your sockets with an IOCP that you decide is 'best' based on some measure of 'goodness' at the time the socket is accepted? And that somehow this measure of 'goodness' will persist for the life of the socket?
With IOCP used the 'standard' way, i.e. your option number 1, the kernel works out how best to use the threads you have and allows more to run if any of them block. With your method, assuming you somehow work out how to distribute the work, you are going to end up with more threads running than with option 1.
Your #2 option also prevents you from using
AcceptEx()
for overlapped accepts and this is more efficient than using a normal accept loop as you remove a thread (and the resulting context switching and potential contention) from the scene.Your analogy breaks down; it's actually more a case of either having 1 queue with X bank tellers where you join the queue and know that you'll be seen in an efficient order as opposed to each teller having their own queue and you having to guess that the queue you join doesn't contain a whole bunch of people who want to open new accounts and the one next to you contains a whole bunch of people who only want to do some paying in. The single queue ensures that you get handled efficiently.
I think you're confused about
MEM_COMMIT
. It doesn't mean that the memory isn't in the paging file and wont be paged. The usual reason for usingVirtualAlloc
for overlapped buffers is to ensure alignment on page boundaries and so reduce the number of pages that are locked for I/O (a page sized buffer can be allocated on a page boundary and so only take one page rather than happening to span two due to the memory manager deciding to use a block that doesn't start on a page boundary).In general I think you're attempting to optimise something way ahead of schedule. Get an efficient server working using IOCP the normal way first and then profile it. I seriously doubt that you'll even need to worry about building your #2 version ... Likewise, use
new
to allocate your buffers to start with and then switch to the added complexity ofVirtualAlloc()
when you find that you server fails due toENOBUFS
and you're sure that's caused by the I/O locked page limit and not lack of non-paged pool (you do realise that you have to allocate in 'allocation granularity' sized chunks forVirtualAlloc()
?).Anyway, I have a free IOCP server framework that's available here: http://www.serverframework.com/products---the-free-framework.html which might help you get started.
Edited: The complex version that you suggest could be useful in some NUMA architectures where you use NIC teaming to have the switch spit your traffic across multiple NICs, bind each NIC to a different physical processor and then bind your IOCP threads to the same processor. You then allocate memory from that NUMA node and effectively have your network switch load balance your connections across your NUMA nodes. I'd still suggest that it's better, IMHO, to get a working server which you can profile using the "normal" method of using IOCP first and only once you know that cross NUMA node issues are actually affecting your performance move towards the more complex architecture...