I've read a lot of tutorials on drawing Graphics2D components and adding to JPanel/JFrame but I can't find how to add multiple these components into one JPanel simply. My code below adds only 1 component (line) and I can't find why it isn't possible to add more.
What am I doing wrong?
Desired behaviour: there should be 3 red lines.
My whole code:
package Examples;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.BorderFactory;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Example1 extends JFrame {
private final JPanel panel;
public Example1() {
// jpanel with graphics
panel = new JPanel();
panel.setPreferredSize(new Dimension(200, 200));
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
panel.setBackground(Color.WHITE);
add(panel);
// adding lines to jpanel
AddMyLine(); // 1st: this works well
AddMyLine(); // 2nd: this doesn't work
AddMyLine(); // 3rd: this doesn't work
setLayout(new FlowLayout(FlowLayout.LEFT));
setSize(250, 250);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
setLocationRelativeTo(null);
}
// add new line to jpanel
private void AddMyLine() {
MyLine c = new MyLine();
System.out.println(c);
panel.add(c);
}
// line component
private class MyLine extends JComponent {
public MyLine() {
setPreferredSize(new Dimension(200, 200));
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
g2d.setColor(Color.red);
g2d.setStroke(new BasicStroke(1));
int x1 = (int)Math.round(Math.random()*200);
int y1 = (int)Math.round(Math.random()*200);
int x2 = (int)Math.round(Math.random()*200);
int y2 = (int)Math.round(Math.random()*200);
g2d.drawLine(x1,y1,x2,y2);
}
}
public static void main(String args[]) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new Example1();
}
});
}
}
Your MyLine class should not be a Swing component and thus should not extend JComponent. Rather it should be a logical entity, and in fact can be something that implements Shape such as a Line2D, or could be your own complete class, but should know how to draw itself, i.e., if it does not implement Shape, then it should have some type of
draw(Graphics2D g)
method that other classes can call. I think instead you should work on extending your panel's JPanel class, such that you override itspaintComponent
method, give it a collection to hold any MyLine items added to it, and draw the MyLine items within the paintComponent.Other options include drawing directly on to a BufferedImage, and then displaying that BufferedImage in your JPanel's paintComponent method. This is great for static images, but not good for images that need to change or move.
e.g.,
Or an example using my own MyDrawable class, which produces a GUI that looks like this: