I'm playing a game and I want to draw a line on it. I can't use
Graphics.DrawLine because it takes the window/screen coordinates, not the game coordinates.
I want to draw a line from game's pos A to games's pos B. If I put those coordinates in
DrawLine, it will take X's and Y's coordinates of the window/screen, not from the game.
In the image below as a example, I want to draw the blue line, but using
DrawLine it will draw the grey line.
I want to draw even if the points were not visible in the screen, as I showed in this example. If I move the screen through the game's scenario, the line keeps static since the coordinates of the points A and B keep the same.
Is there a way to do it?