I got an issues concerning the vertices of my shape.
The origin is at the top left corner (0,0) when I set the position of the bodyDef at 1, 1  bodyDef.position.set(position.x, position.y) the body do a translation diagonally by applying a vector (1,1) and I don't get it why ... can you help me ?
public class Player {
    private Body body;
    public Player(World world, Vec2 position) {
        BodyDef bodyDef = new BodyDef();
        bodyDef.position.set(position.x, position.y);
        bodyDef.type = BodyType.DYNAMIC;
        PolygonShape shapeShip = new PolygonShape();
        Vec2[] verticesShip = {
                new Vec2(0.0f, -10.0f),
                new Vec2(10.0f, 10.0f),
                new Vec2(-10.0f, 10.0f)
        };
        shapeShip.set(verticesShip, verticesShip.length);
        FixtureDef fixtureDefShip = new FixtureDef();
        fixtureDefShip.shape = shapeShip;
        fixtureDefShip.density = 0.5f;
        fixtureDefShip.friction = 0.3f;
        fixtureDefShip.restitution = 0.5f;
        body = world.createBody(bodyDef);
        body.createFixture(fixtureDefShip);
    }
    public void draw(Graphics2D graphics, int width, int height) {
        PolygonShape polygonShape = (PolygonShape) body.getFixtureList().getShape();
        Vec2[] vertices = polygonShape.getVertices();
        for(int i = 0; i < polygonShape.getVertexCount(); i++) {
            Vec2 vertice = vertices[i];
            vertices[i] = body.getWorldPoint(vertice);
            System.out.println(body.getWorldCenter());
        }
        DrawShape.drawPolygon(graphics, polygonShape.getVertices(), polygonShape.getVertexCount(), Color.WHITE);
    }
    public void forward() {
        Vec2 force = new Vec2(0.0f, 10.0f);
        Vec2 point = body.getPosition();
        body.applyForce(force, point);
    }
    public void rotateLeft() {
        float angle = (float) Math.toDegrees(body.getAngle()) % 360;
        body.setTransform(body.getPosition(), (float) Math.toRadians(--angle));
    }
    public void rotateRight() {
        float angle = (float) Math.toDegrees(body.getAngle()) % 360;
        body.setTransform(body.getPosition(), (float) Math.toRadians(++angle));
    }
    public Body getBody() {
        return body;
    }
}