I was wondering what would be the best and less complicated way of drawing a bezier curve in c++ with a set of points (roughly 100+ points) that are stored inside a vector From my understanding: -Bezier curves consist of 4 control points, the points in the middle dictate the direction/tangent of the curve
Would one possible method be to breakdown the points into different segments and from each segment determine the control points and tangents?
It is called a cubic spline and if you search you might find some C++ code for it. I used the free Fortran code from Numerical Recipes Online and ported it to C# with no problems.