I'm drawing a rectangle on a Canvas in Android. How do I drag it around on the screen? I have an onTouchEvent() method in my class that listens to MotionEvent(s). How do I use this to drag my rectangle around while preserving it's size. My code is as follows:
public class CustomSquareView3 extends View {
private Rect rect;
private Paint paint;
public static int rotation = 45;
Canvas canvas;
int x1 = 200;
int x2 = 400;
int y1 = 200;
int y2 = 400;
public CustomSquareView3(Context context){
super(context);
int x = 50;
int y = 50;
int sideLength = 200;
rect = new Rect(x1,y1, x2, y2);
paint = new Paint();
paint.setColor(Color.GRAY);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.WHITE);
canvas.save();
canvas.rotate(rotation, (x1+x2)/2, (y1+y2)/2);
canvas.drawRect(rect, paint);
Paint paint2 = new Paint();
paint2.setColor(Color.WHITE);
paint2.setTextSize(50);
canvas.drawText("Hi", (x1+x2)/2, (y1+y2)/2, paint2);
canvas.restore();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int motionEvent = event.getAction();
float xMove = event.getX();
float yMove = event.getY();
switch (motionEvent){
case MotionEvent.ACTION_DOWN : {
x1 = (int) event.getX();
y1 = (int) event.getY();
rect = new Rect(x1, y1, x2, y2);
break;
}
case MotionEvent.ACTION_MOVE : {
x1 = (int) event.getX();
y1 = (int) event.getY();
rect = new Rect(x1, y1, x2, y2);
break;
}
case MotionEvent.ACTION_UP : {
x1 = (int) event.getX();
y1 = (int) event.getY();
rect = new Rect(x1, y1, x2, y2);
break;
}
default:
return false;
}
invalidate();
return true;
}
}
The above code resizes the rectangle every time I touch the screen. How do I get a smooth drag gesture in the code such that the size of the rectangle is maintained when it is dragged around the screen?
See this example:
You have to redo it a little. Use your rectangle instead of bitmaps.