I'm creating a Xamarin iOS binding library and my plan was to publish it to NuGet. However, I just realized that the native library currently has all architectures (simulator and device):
libMySDKSDK.a (for architecture i386): current ar archive
libMySDKSDK.a (for architecture armv7): current ar archive
libMySDKSDK.a (for architecture x86_64):current ar archive
libMySDKSDK.a (for architecture arm64): current ar archive
Will this be a problem for users when they are submitting to the AppStore? I believe Apple will reject the app if it has the simulator slices in there.
Does Xamarin automatically take care of this or does it need to be explicitly handled?
Thanks