Does the strategy pattern incur more overhead than a switch statement?

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I have a switch statement that currently handles around 20 different numerical event types. The event ID ranges from 1000-5000. The switch statement is becoming more difficult to maintain and read.

My idea is to put each event type into its own class and then store it into an EnumMap. This approach will make the code maintainable and easier to read but what am I really sacrificing here?

Each client (ranging from 1000-5000 clients) that connects will have its own initialization of this EnumMap along with the all the event type classes. This is a lot of overhead, is it not?

In regards to performance, is there any downside to using an EnumMap over a switch? Does javac compile them similarly? There will be times where every millisecond counts.

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