Do I have to reorganize the data to animate it on time, using Unity and C#?

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My Json file looks something like this (it's huge, so this is just simplified):

{
"foo": {
"id": [
  20,
  1,
  3,
  4,
  60,
  1,
],
"times": [
  330.89,
  5.33,
  353.89,
  33.89,
  14.5,
  207.5,
]
},
"poo": {
"id": [
  20,
  1,
  3,
  4,
  60,
  1,
],
"times": [
  3.5,
  323.89,
  97.7,
  154.5,
  27.5,
  265.60,
]
}
}

I have a similar json file as the one above, but a much more complex one. What I want to do is to use the "time" and "id" data and perform an action for the right "id" at the exact time. So the variables id and times are actually mapped to each other (has the same index). Is there a method to take out the right id for the right time to perform an action without having too many complicated loops?

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