Displaying large VRML file

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I've VRML file that is 4.2GB big (!) and consists of 10 different shapes. This is cloud of points (no edges or triangles).

How can I display such a big object? Everything I've tried just freezes. Is there any tool I can use for point optimization in stream-like fashion? Without loading the whole file?

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Endery On

We have developed our own tool for polygon reduction and some other optimizations. But if you say you have cloud of points and no triangles and edges, it is a difficult case. I would try to make a separate VRML file from each shape of yours, and combine them with Inline in a big container VRML file. You may not see the whole scene, but you can possibly see the separate shapes. You can find tutorials for Inline if you google it. Hope this helps.