I have created a class named CheckBoxSelectAll in which I am triggering an event as below.
import mx.events.EventDispatcher;
import flash.filters.GlowFilter;
class CheckBoxSelectAll
{
public function dispatchEvent() {};
public function addEventListener() {};
public function removeEventListener() {};
private var checkbox_mc:MovieClip;
private var parent_mc:MovieClip;
function CheckBoxSelectAll()
{
mx.events.EventDispatcher.initialize(this);
}
function CreateCheckBox(c_mc:MovieClip)
{
var labelGlow:GlowFilter = new GlowFilter(0xFFFFFF, .30, 4, 4, 3, 3);
var labelFilters:Array = [labelGlow];
this.parent_mc = c_mc;
checkbox_mc = parent_mc.createEmptyMovieClip("",this.checkbox_mc.getNextHighestDepth() );
checkbox_mc._x =450;// boxX;
checkbox_mc._y =143;// boxY;
checkbox_mc.lineStyle(1, 0);
checkbox_mc.beginFill(currentFill, currentAlpha);
checkbox_mc.moveTo(0, triSize);
checkbox_mc.lineTo(triSize, triSize);
checkbox_mc.lineTo(triSize, 0);
checkbox_mc.lineTo(0, 0);
checkbox_mc.lineTo(0, triSize);
checkbox_mc.endFill();
checkbox_mc._visible = true;
checkbox_mc.onPress = function() {
var eventObject:Object = {target:this, type:'onDataReady'};
dispatchEvent(eventObject);
trace("OnPress refresh...");
}
}
}
In Parent movie clip, used following code
var select_all_listener:Object = new Object();
select_all_listener.onDataReady = triggerDisksLoad;
var select_all_box:CheckBoxSelectAll;
select_all_box = new CheckBoxSelectAll();
select_all_box.addEventListener("onDataReady", select_all_listener);
select_all_box.CreateCheckBox(this);
function triggerDisksLoad(evtObj) { trace("triggerDisksLoad called...!!!"); }
Here function triggerDisksLoad is not called.
The problem of your code is the scope where the
checkbox_mc.onPress
handler is executed, to avoid that, you can use the Delegate class, like this :Also for the new MovieClips creation, when we use
getNextHighestDepth()
, it's usually used with the parent of the new MovieClip, so you can write :Hope that can help.