This is my method in Objective-C:
- (CATransform3D)carousel:(iCarousel *)carousel itemTransformForOffset:(CGFloat)offset baseTransform:(CATransform3D)transform
{
//items in the center are scaled by this factor
const CGFloat centerScale = 5.0f;
//the larger the xFactor, the smaller the magnified area
const CGFloat xFactor = 0.65f;
//should the gap also be scaled? or keep it constant.
const BOOL scaleGap = NO;
const CGFloat spacing = [self carousel:carousel valueForOption:iCarouselOptionSpacing withDefault:1.025];
const CGFloat gap = scaleGap?0.0:spacing-1.0;
//counting x offset to keep a constant gap
CGFloat scaleOffset = 0.0;
float x = fabs(offset);
for(;x >= 0.0; x-=1.0)
{
scaleOffset+=[self scaleForX:x xFactor:xFactor centerScale:centerScale];
scaleOffset+= ((x>=1.0)?gap:x*gap);
}
scaleOffset -= [self scaleForX:offset xFactor:xFactor centerScale:centerScale]/2.0;
scaleOffset += (x+0.5)*[self scaleForX:(x+(x>-0.5?0.0:1.0)) xFactor:xFactor centerScale:centerScale];
scaleOffset *= offset<0.0?-1.0:1.0;
scaleOffset *= scaleGap?spacing:1.0;
CGFloat scale = [self scaleForX:offset xFactor:xFactor centerScale:centerScale];
transform = CATransform3DTranslate(transform, scaleOffset*carousel.itemWidth, 0.0, 0.0);
transform = CATransform3DScale(transform, scale, scale, 1.0);
return transform;
}
This is how it looks:
This is how I changed it to Swift:
func carousel(carousel: iCarousel!, itemTransformForOffset offset: CGFloat, baseTransform transform: CATransform3D) -> CATransform3D
{
let centerScale : CGFloat = 5.0
let xFactor : CGFloat = 0.65
let scaleGap : Bool = false
let spacing : CGFloat = self.carousel(carousel, valueForOption: iCarouselOption.Spacing, withDefault: 1.025)
let gap : CGFloat = scaleGap ? 0 : spacing - 1.0
var scaleOffset : CGFloat = 0.0
var x : CGFloat = fabs(offset)
for (;x >= 0.0 ; x -= 1.0)
{
scaleOffset += NumberScroller.scaleForX(x, xFactor: xFactor, centerScale: centerScale)
scaleOffset += ((x >= 1.0) ? gap : x * gap)
}
scaleOffset -= NumberScroller.scaleForX(offset, xFactor: xFactor, centerScale: centerScale)
scaleOffset += (x + 0.5) * NumberScroller.scaleForX((x + ( x > -0.5 ? 0.0 : 1.0 )), xFactor: xFactor, centerScale: centerScale)
scaleOffset *= offset < 0.0 ? -1.0 : 1.0
scaleOffset *= scaleGap ? spacing : 1.0
var scale : CGFloat = NumberScroller.scaleForX(offset, xFactor: xFactor, centerScale: centerScale)
var newTransform : CATransform3D = transform
newTransform = CATransform3DTranslate(transform, scale, scale, 1.0)
newTransform = CATransform3DScale(transform, scale, scale, 1.0)
return newTransform;
}
This is how it looks:
Check the 3rd last line:
Cheers