I've searched and read a few articles found through Google search, but can't find a laid out answer.
Besides initiation what is the difference between window.AudioContext and navigator.getUserMedia?
Also I already know getUserMedia can be used to also get camera stream, but this is more in the scope of audio. Browser support info would also be very helpful.
There is a lot of difference between
window.AudioContext
andnavigator.getUserMedia
. GetUserMedia gives you the audio stream generated in terms of a MediaStream object whereas AudioContext is used mainly in terms of audio-processing. You will also get the supported browsers in the provided links.