I am using the Android SDK to make a game. Along the way, I need to display popup/dialog like any other game there user can upgrade or whatever. The problem I have is with the size of the dialog. I am using RelativeLayout and I am setting the background to the image I have with "wrap_content".
The problem that the dialog is taking the size of the views inside (or the default dialog min size set by Android, whichever is bigger) NOT the background image. If I use fill_parent then it stretches it. I spent hours and hours spinning my while and I can't seem to find an efficient way in which the size of the window matches the size of the background image
Any suggestions? This is a very common use case and there must be way! Thanks
Here is some of the layout content
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:background="@drawable/popup"
android:layout_width="wrap_content"
android:layout_height="wrap_content" >
<ImageButton
android:id="@+id/ibCloseDialog"
android:background="@null"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/close" />
<Button
android:id="@+id/b1"
android:background="@drawable/blue_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_toLeftOf="@+id/b2"
android:text="b1" />
<Button
android:id="@+id/b2"
android:background="@drawable/blue_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:text="b2" />
<Button
android:id="@+id/b3"
android:background="@drawable/blue_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_toRightOf="@+id/b2"
android:text="b2" />
</RelativeLayout>
Are you using the atribute "android:background" in your RelativeLayout? If this is the case you can try to do this:
Also: