I have read Apple's memory management guide, and think I understand the practices that should be followed to ensure proper memory management in my application.
At present it looks like there are no memory leaks in my code. But as my code grows more complex, I wonder whether there is any particular pattern I should follow to keep track of allocations and deallocations of objects.
Does it make sense to create some kind of global object that is present throughout the execution of the application which contains a count of the number of active objects of a type? Each object could increment the count of their type in their init method, and decrement it in dealloc. The global object could verify at appropriate times if the count of a particular type is zero of not.
EDIT: I am aware of how to use the leaks too, as well as how to analyze the project using Xcode. The reason for this post is to keep track of cases which may not be detected through leaks or analyze easily.
EDIT: Also, it seems to make sense to have something like this so that leaks can be detected in builds early by running unit tests that check the global object. I guess that as an inexperienced objective-c programmer I would benefit from the views of others on this.
Don't go that route... it's a pain in single inheritance. Most importantly, there are excellent tools at your disposal which you should master before thinking you must create some global counter. The global counter exists in a few tools already -- Learn them!
The way you combat it is to learn how to balance and manage everything correctly when it's written. It's really very simple in hindsight.
ARC is another option -- really that just postpones your understanding.
The first "design pattern" I recommend it to use
release
instead ofautorelease
where possible (although generally more useful for over-releases).Next, run the leaks instrument/util regularly and fix all leaks/zombies immediately.
Third, learn the existing tools as you go! These tools can do really crazy stuff, like record the backtrace of every allocation and every reference count. You can pause your program's execution and view what allocations exist, alloc counts, backtraces, and all sorts of other stats.