I have an app that allows my users to turn on and off a timer to track their time spent on a certain task. The timer runs a clock used to show the elapsed time to the user, much like a stopwatch.
The code below has worked as I thought it should for a few years now. However, when the app is run on Win 10, sometimes the "time" rate speeds up by 2 or 3 times during a session. If the user restarts the app, it may run at normal speed.
Win 10 Delphi 10.3
procedure TfmTimeCard.btnTimerClick(Sender: TObject);
begin
if btnTimer.Caption = 'Start &Timer' then
begin
btnTimer.Down := True;
btnTimer.Caption := 'Stop &Timer';
pnlTimer.Color := clPurple;
btnResume.Enabled := True;
btnAssign.Enabled := False;
Timer1.Enabled := true;
UpdateTimer.Enabled := True;
ElapsedTime := ElapsedTime;
//btnPostRecord.Enabled := False;
btnCancel.Enabled := False;
btnDeleteTimeCard.Enabled := False;
end
else
begin
btnTimer.Down := False;
btnTimer.Caption := 'Start &Timer';
pnlTimer.ParentColor := True;
btnResume.Enabled := False;
btnAssign.Enabled := True;
pnlTimer.Color := clMoneyGreen;
end;
end;
procedure TfmTimeCard.Timer1Timer(Sender: TObject);
begin
if btnTimer.Caption = 'Stop &Timer' then
begin
ElapsedTime := ElapsedTime + 0.0000115740;
cxClock1.time := ElapsedTime;
cxTimeEditTimer.Time := ElapsedTime;
end;
end;
This is a terrible way to keep track of elapsed time with a
TTimer
.TTimer
is not a real-time timer, or even an accurate timer. It is based on theWM_TIMER
window message, which isDon't calculate your
ElapsedTime
based on how often theTTimer
fires itsOnTimer
event. Keep track of the current time when starting theTTimer
, and then subtract that value from the next current time whenever theOnTimer
event is eventually generated. That will give you a more real elapsed time.Try something more like this:
Or:
Or: