Delete and Insert Rows crashing when there are a large amount of cells

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I am having an issue with table view cell insertion and deletion. I basically have 1 tableView that can display 3 different arrays in it, based on a mode selected by the user.

When the user clicks on a different mode, I want to animate the initial cell removal and then animate the insertion of the other cells.

This is working when my arrays are really small (size of 5 or so) but when it gets larger than that I get crashes. Are we restricted from removing indexPaths that aren't on display in tableViews?

Anyway my code is as follows:

 func viewDidLoad() {
    let o1 = "1"
    let o2 = "2"
    let o3 = "3"
    array1 = [o1, o2, o2, o1, o3, o1, o2] 
    array2 = [o3, o2, o2, o1, o3, o1, o2, o2, o2, o1, o3, o1, o2]
    array3 = [o3, o1, o2, o2, o2, o1, o3, o1, o2]
}

func animateTableTransitions() {
    let array: [String]!
    let previousArray: [String]!
    let index = ModeEnum.index
    let previousIndex = ModeEnum.index //Custom enum that mains the index at which each mode is presented
    var indexPaths = [IndexPath]()
    var previousIndexPaths = [IndexPath]()
    switch (currentMode, previousMode) {
    case (.mode1, .mode2):
        array = array1
        previousArray = array2
    case (.mode1, .mode3):
        array = array1
        previousArray = array3
    case (.mode2, .mode1):
        array = array2
        previousArray = array1
    case (.mode2, .mode3):
        array = array2
        previousArray = array3
    case (.mode3, .mode1):
        array = array3
        previousArray = array1
    case (.mode3, .mode2):
        array = array3
        previousArray = array2
    default:
        return
    }

    for index in 0..<array.count {
        indexPaths.append(IndexPath(row: index, section: 0))
    }

    for index in 0..<previousArray.count {
        previousIndexPaths.append(IndexPath(row: index, section: 0))
    }

    if previousTranslationMode == .text && textModeOn {
        previousIndexPaths.append(IndexPath(item: textArray.count, section: 0))
    }

    let firstAnimationType: UITableViewRowAnimation = index < previousIndex ? .right : .left
    let secondAnimationType: UITableViewRowAnimation = index < previousIndex ? .left : .right

    tableView.performBatchUpdates({
        self.tableView.deleteRows(at: previousIndexPaths, with: firstAnimationType)
        self.tableView.insertRows(at: indexPaths, with: secondAnimationType)
    }, completion: nil)

As stated, when the arrays don't populate that many items, no issue is occurring. But i'm having an issue when the arrays are populated with what seems to be more than 5 items. Any help would be greatly appreciated.

Thank you for your time, Alan

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