Deep copy of TCHAR array is truncated

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I've created a class to test some functionality I need to use. Essentially the class will take a deep copy of the passed in string and make it available via a getter. Am using Visual Studio 2012. Unicode is enabled in the project settings.

The problem is that the memcpy operation is yielding a truncated string. Output is like so;

THISISATEST: InstanceDataConstructor: Testing testing 123
Testing te_READY

where the first line is the check of the passed in TCHAR* string & the second line is the output from populating the allocated memory with the memcpy operation. Output expected is; "Testing testing 123".

Can anyone explain what is wrong here?

N.B. Got the #ifndef UNICODE typedefs from here: how-to-convert-tchar-array-to-stdstring

#ifndef INSTANCE_DATA_H//if not defined already
#define INSTANCE_DATA_H//then define it

#include <string>

//TCHAR is just a typedef, that depending on your compilation configuration, either defaults to char or wchar.
//Standard Template Library supports both ASCII (with std::string) and wide character sets (with std::wstring).
//All you need to do is to typedef String as either std::string or std::wstring depending on your compilation configuration.
//To maintain flexibility you can use the following code:
#ifndef UNICODE  
  typedef std::string String; 
#else
  typedef std::wstring String; 
#endif
//Now you may use String in your code and let the compiler handle the nasty parts. String will now have constructors that lets you convert TCHAR to std::string or std::wstring.


class InstanceData
{
public: 
    InstanceData(TCHAR* strIn) : strMessage(strIn)//constructor     
        {
        //Check to passed in string
        String outMsg(L"THISISATEST: InstanceDataConstructor: ");//L for wide character string literal
        outMsg += strMessage;//concatenate message
        const wchar_t* finalMsg = outMsg.c_str();//prepare for outputting
        OutputDebugStringW(finalMsg);//print the message    

        //Prepare TCHAR dynamic array.  Deep copy.
        charArrayPtr = new TCHAR[strMessage.size() +1];
        charArrayPtr[strMessage.size()] = 0;//null terminate
        std::memcpy(charArrayPtr, strMessage.data(), strMessage.size());//copy characters from array pointed to by the passed in TCHAR*.

        OutputDebugStringW(charArrayPtr);//print the copied message to check    
        }

    ~InstanceData()//destructor
        {
            delete[] charArrayPtr;
        }

//Getter
TCHAR* getMessage() const
{
    return charArrayPtr;
}

private:
    TCHAR* charArrayPtr;
    String strMessage;//is used to conveniently ascertain the length of the passed in underlying TCHAR array.
};
#endif//header guard
2

There are 2 answers

0
Mr.C64 On BEST ANSWER

Please pay attention to the following lines in your code:

// Prepare TCHAR dynamic array.  Deep copy.
charArrayPtr = new TCHAR[strMessage.size() + 1];
charArrayPtr[strMessage.size()] = 0; // null terminate

// Copy characters from array pointed to by the passed in TCHAR*.
std::memcpy(charArrayPtr, strMessage.data(), strMessage.size());

The third argument to pass to memcpy() is the count of bytes to copy.
If the string is a simple ASCII string stored in std::string, then the count of bytes is the same of the count of ASCII characters.

But, if the string is a wchar_t Unicode UTF-16 string, then each wchar_t occupies 2 bytes in Visual C++ (with GCC things are different, but this is a Windows Win32/C++ code compiled with VC++, so let's just focus on VC++).
So, you have to properly scale the size count for memcpy(), considering the proper size of a wchar_t, e.g.:

memcpy(charArrayPtr, strMessage.data(), strMessage.size() * sizeof(TCHAR));

So, if you compile in Unicode (UTF-16) mode, then TCHAR is expanded to wchar_t, and sizeof(wchar_t) is 2, so the content of your original string should be properly deep-copied.

As an alternative, for Unicode UTF-16 strings in VC++ you may use also wmemcpy(), which considers wchar_t as its "unit of copy". So, in this case, you don't have to scale the size factor by sizeof(wchar_t).


As a side note, in your constructor you have:

InstanceData(TCHAR* strIn) : strMessage(strIn)//constructor     

Since strIn is an input string parameter, consider passing it by const pointer, i.e.:

InstanceData(const TCHAR* strIn)
0
PaulMcKenzie On

A solution without all of the dynamically allocated memory.

#include <tchar.h>
#include <vector>
//...
class InstanceData
{
    public: 
        InstanceData(TCHAR* strIn) : strMessage(strIn),
        {   
            charArrayPtr.insert(charArrayPtr.begin(), strMessage.begin(), strMessage.end())
            charArrayPtr.push_back(0);   
        }

        TCHAR* getMessage()
        { return &charArrayPtr[0]; }

    private:
        String strMessage;
        std::vector<TCHAR> charArrayPtr;
};

This does what your class does, but the major difference being that it does not do any hand-rolled dynamic allocation code. The class is also safely copyable, unlike the code with the dynamic allocation (lacked a user-defined copy constructor and assignment operator).

The std::vector class has superseded having to do new[]/delete[] in almost all circumstances. The reason being that vector stores its data in contiguous memory, no different than calling new[].