My code is working properly for slope=1 but not for other slopes. Its drawing either horizontal or vertical line for slopes other than 1. What is wrong with this code.Any help will be appreciated.
#include <graphics.h>
#include <stdio.h>
#include <math.h>
int main( )
{
int x,y,x1,y1,x2,y2,dx,dy;
float step;
int i,gd,gm;
printf("Enter the value of x1,y1: ");
scanf("%f%f",&x1,&y1);
printf("Enter the value of x2,y2 : ");
scanf("%f%f",&x2,&y2);
detectgraph(&gd,&gm);
initgraph(&gd,&gm,"");
dx=abs(x2-x1);
dy=abs(y2-y1);
if(dx>=dy)
step=dx;
else
step=dy;
dx=dx/step;
dy=dy/step;
x=x1;
y=y1;
i=1;
while(i<=step)
{
putpixel(x,y,1);
x=x+dx;
y=y+dy;
i=i+1;
delay(100);
}
getch();
}
You've made step a float, but dx and dy are integer. As such, this divide is going to give you a 0 in one of these 2 values. I was under the impression that DDA routines were all integer so having the float in there at all makes me wonder. I'll look deeper at the algorithm and see what else I find.
Here's a routine that uses floats in a way that won't zero the step.
and another for windows.