Custom ScrollView to render PDF using CGPDFDocument crashes app randomly

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I am rendering PDF documents using a custom UIScrollView but lately this has been crashing the app randomly - sometimes crashes after PDF is rendered, sometimes after dismissing the UIViewController in which this custom ScrollView is a subview. I am unable to make any specific pattern about the crash. Need help in identifying the crash or any workaround suggestions.

critical: Stacktrace:

critical:   at <unknown> <0xffffffff>
critical:   at (wrapper managed-to-native) ObjCRuntime.Messaging.void_objc_msgSend_IntPtr (intptr,intptr,intptr) <0x00012>
critical:   at CoreAnimation.CALayerDelegate.Dispose (bool) [0x00015] in /Users/builder/data/lanes/4991/80b8487d/source/xamarin-macios/src/CoreAnimation/CALayerDelegate.cs:47
critical:   at Foundation.NSObject.Finalize () [0x00000] in /Users/builder/data/lanes/4991/80b8487d/source/xamarin-macios/src/Foundation/NSObject2.cs:129
critical:   at (wrapper runtime-invoke) object.runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr) [0x0001f] in <75fdc35757ef4b00a24457129d1dc3e2>:0
critical: 
Native stacktrace:

critical:   0   myappname                  0x00533b6f mono_handle_native_crash + 239
critical:   1   myappname                  0x0053ff25 mono_sigsegv_signal_handler + 293
critical:   2   libsystem_platform.dylib            0x0d4e2e5b _sigtramp + 43
critical:   3   ???                                 0xffffffff 0x0 + 4294967295
critical:   4   myappname                  0x006fccfb xamarin_dyn_objc_msgSend + 43
critical:   5   ???                                 0x23b0cdd8 0x0 + 598789592
critical:   6   ???                                 0x28ba4e5c 0x0 + 683298396
critical:   7   ???                                 0x22a23b08 0x0 + 581057288
critical:   8   ???                                 0x22a23091 0x0 + 581054609
critical:   9   myappname                  0x005afbec mono_gc_run_finalize + 812
critical:   10  myappname                  0x006203f3 sgen_client_run_finalize + 19
critical:   11  myappname                  0x006889e9 sgen_gc_invoke_finalizers + 249
critical:   12  myappname                  0x005b179a finalizer_thread + 762
critical:   13  myappname                  0x0064e4f5 start_wrapper + 661
critical:   14  libsystem_pthread.dylib             0x0d4f3047 _pthread_body + 184
critical:   15  libsystem_pthread.dylib             0x0d4f2f8f _pthread_body + 0
critical:   16  libsystem_pthread.dylib             0x0d4f284a thread_start + 34
critical: 
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================
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Ok, I was able to fix the issue as follows

The DrawLayer method wasn't overridden in the custom UIView. Instead, it was overridden in a custom CALayerDelegate and then the UIView's layer's delegate was being set to that custom CALayerDelegate. After re-reading the below paragraph several times and checking the code for any such delegate setting code, I was able to fix my issue.

In addition, the view always assigns itself as the delegate of its layer object. At this point, the view owns its layer and the relationship between the view and layer must not change. You must also not assign the same view as the delegate of any other layer object. Changing the ownership or delegate relationships of the view will cause drawing problems and potential crashes in your application.

I removed that delegate setting code and I don't see the crash anymore.