Custom painted JButton shows artifacts on hover

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I'm writing little game that requires small buttons over custom painted JPanel. My solution is quite simple, but it has some issues.

class TargetButton extends JButton {
    private Point point;

    public TargetButton(Point point) {
        this.point = point;
    }

    public Point getPoint() {
        return point;
    }

    @Override
    public void paintComponent(Graphics g) {
        Graphics2D g2 = (Graphics2D)g;
        g2.setPaint(Color.RED.darker());
        g2.draw(new Ellipse2D.Double(0, 0, getWidth()-1, getHeight()-1));
    }
}

They are created like this:

public void setTargets(List<Point> pts) {
    for (Point point : pts) {
        TargetButton target = new TargetButton(point);
        targets.add(target); // list of target buttons
        target.setBounds((int)__(point.getX()), (int)__(point.getY()), (int)(track.getWidth()*scale/resolution), (int)(track.getWidth()*scale/resolution));
        target.addActionListener(this);
        add(target);
    }
    invalidate();
    repaint();
}

Buttons are displayed correctly as circles, but when I hover them, they are painted over black or white background, which looks quite ugly.

I'm not calling super.paintComponent(g) because I don't want default look to be painted. I also tried to extend AbstractButton, but it doesn't respond to clicks.

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