my custom ProgressIndicator's -drawrect method are called once at start and many times during a copy progress, thats fine. But after the copy Progress the progress indicator are redrawing all the time also when the progress indicator is hidden.
@implementation NewProgressBar
- (id)initWithFrame:(NSRect)frame
{
self = [super initWithFrame:frame];
if (self) {
indeterminate_X_1 = 0;
indeterminate_X_2 = 0;
indeterminate_X_3 = 0;
}
return self;
}
-(void)setDoubleValue:(double)value {
[super setDoubleValue:value];
if (![self isDisplayedWhenStopped] && value == [self maxValue]) {
[self stopAnimation:self];
}
}
- (void)startAnimation:(id)sender
{
if (!animator) {
animator = [NSTimer scheduledTimerWithTimeInterval:1.0/120 target:self selector:@selector(activateAnimation:) userInfo:nil repeats:YES];
}
}
-(void)activateAnimation:(NSTimer*)timer {
[self setNeedsDisplay:YES];
}
-(void)stopAnimation:(id)sender
{
animator = nil;
}
- (void)drawRect:(NSRect)dirtyRect
{
NSLog(@"%@", animator);
NSGradient* gradient = [[NSGradient alloc] initWithColorsAndLocations:
STROKE_COLOR, 0.03,
[NSColor colorWithCalibratedRed: 0.837 green: 0.837 blue: 0.837 alpha: 1], 0.46,
BAR_COLOR, 0.49,
FILL_COLOR, 1.0, nil];
CGFloat length = dirtyRect.size.width;
length -= 3;
NSBezierPath* roundedRectanglePath = [NSBezierPath bezierPathWithRoundedRect: NSMakeRect(0.5, 0.5, dirtyRect.size.width, 10) xRadius: 6.5 yRadius: 6.5];
[[NSColor lightGrayColor] setFill];
[roundedRectanglePath fill];
if ([self isIndeterminate]) {
indeterminate_X_1++;
if (indeterminate_X_1 == dirtyRect.size.width) {
indeterminate_X_1 = 0;
}
indeterminate_X_2++;
if (indeterminate_X_1 == 14) {
indeterminate_X_2 = 0;
}
indeterminate_X_3++;
if (indeterminate_X_1 == 28) {
indeterminate_X_3 = 0;
}
[self drawAnimationInRect:dirtyRect];
} else
{
CGFloat width = floor(dirtyRect.size.width * [self doubleValue]/[self maxValue]);
if (width >= 1) {
NSRect fillRect = NSMakeRect(2, 2, floor(length * [self doubleValue]/[self maxValue]), 7);
NSBezierPath* roundedRectangle2Path = [NSBezierPath bezierPathWithRoundedRect: fillRect xRadius: 6 yRadius: 6];
[gradient drawInBezierPath: roundedRectangle2Path angle: 90];
}
}
}
- (void)drawAnimationInRect:(NSRect)rect
{
NSColor* fillColor = [NSColor colorWithCalibratedRed: 1 green: 1 blue: 1 alpha: 1];
NSColor* strokeColor = [NSColor colorWithCalibratedRed: 0.804 green: 0.804 blue: 0.804 alpha: 1];
NSColor* barColor = [NSColor colorWithCalibratedRed: 0.87 green: 0.87 blue: 0.87 alpha: 1];
NSGradient* gradient = [[NSGradient alloc] initWithColorsAndLocations:
strokeColor, 0.03,
[NSColor colorWithCalibratedRed: 0.837 green: 0.837 blue: 0.837 alpha: 1], 0.46,
barColor, 0.49,
fillColor, 1.0, nil];
NSRect ovalRect = NSMakeRect(indeterminate_X_1, rect.origin.y + 1, 9, 9);
NSBezierPath *oval = [NSBezierPath bezierPathWithOvalInRect:ovalRect];
if (indeterminate_X_2 > 0) {
NSRect ovalRect2 = NSMakeRect(indeterminate_X_2, rect.origin.y + 1, 9, 9);
NSBezierPath *oval2 = [NSBezierPath bezierPathWithOvalInRect:ovalRect2];
[gradient drawInBezierPath:oval2 angle:90];
}
if (indeterminate_X_3 > 0) {
NSRect ovalRect3 = NSMakeRect(indeterminate_X_3, rect.origin.y + 1, 9, 9);
NSBezierPath *oval3 = [NSBezierPath bezierPathWithOvalInRect:ovalRect3];
[gradient drawInBezierPath:oval3 angle:90];
}
[gradient drawInBezierPath:oval angle:90];
}
@end
After the copy progress i set the doubleValue to 0 and hide the indicator. How can i prevent the redrawing ?
Konobi