Creating multiple UnetSockets in UnetStack to exhaust the server

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I am trying to implement an attack similar to a normal SYN flood attack in my network created on UnetStack. As UnetSocket() requires parameters like api and localhost to create a socket, providing fake or random api number results in error. So we have to create a node with that api just to create the socket. Creating so many nodes simply to exhaust the server is not feasible from the attacker's point of view. Is there any way I can create the sockets more feasibly? I appreciate guidance from the expert in this domain. (If anything mentioned above is wrong, please correct me.)

Thank you

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