I'm trying to create a Java program as a proxy to view packets from an incoming source to debug. To do this, I have created a simple Java server application and have edited my host file on the device. Everything works fine as of now, (even my Relay class file) but I am trying to make it into a full fledged proxy. How could I incorporate elements to send data to the server, and send the response back to the client? Sort of like a Man-In-The-Middle type of thing.
import java.net.*;
import java.io.*;
import org.ini4j.Ini;
public class RelayMultiClient extends Thread {
private Socket socket = null;
Socket relay = null;
public RelayMultiClient(Socket socket) {
super("RelayMultiClient");
this.socket = socket;
}
public void run() {
try {
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
BufferedReader in = new BufferedReader(
new InputStreamReader(
socket.getInputStream()));
if(Relay.max_clients == Relay.connected_clients) {
//There are too many clients on the server.
System.out.println("Connection refused from " + socket.getRemoteSocketAddress() + ": Too many clients connected!");
out.close();
in.close();
socket.close();
}
else {
Ini ini = new Ini(new File("settings.ini"));
Relay.connected_clients++;
System.out.println("Connection from client " + socket.getRemoteSocketAddress() + " established. Clients Connected: " + Relay.connected_clients);
while (in.readLine() != null) {
//Send data to the server
//Receive data from server and send back to client
}
System.out.println("Connection from client " + socket.getRemoteSocketAddress() + " lost.");
Relay.connected_clients--;
out.close();
in.close();
socket.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
Thanks, Chris
P.S: I'm not attempting to get HTTP data, I am trying to get data from a game I have created. I don't know if this type of data requires any extra handling.
Try the following example as basic proxy:
It lacks proper exception handling, only demonstrating the basic idea.