First time posting here and i'm new to this whole developer thing so please be nice!
I have submitted my app (a 3d game made in unity) and it has returned 3 crash reports, which all look pretty similar to me. I've put them through unity. I'll post one below (it was too long so i just posted the first bit) as they are so long, if you can help id be happy to post the other 2.
Any help would be greatly appreciated! Thanks!
Incident Identifier: 938FFF53-56A2-4A1D-BF23-4E24567BA101
CrashReporter Key: 3286a932eadfb6a4501de9b1e0044450b3f54fb3
Hardware Model: xxx
Process: Box [1376]
Path: /private/var/mobile/Containers/Bundle/Application/00E4561A-F30C-4C48-B2BD-355A71A4D971/Box.app/Box
Identifier: Bob.Bob
Version: 1 (1)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2015-06-02 17:16:47.033 -0700
Launch Time: 2015-06-02 17:16:42.956 -0700
OS Version: iOS 8.3 (12F69)
Report Version: 105
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Subtype: KERN_INVALID_ADDRESS at 0x00000000ff222c47
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x32123df0 __pthread_kill + 8
1 libsystem_pthread.dylib 0x321a2cc3 pthread_kill + 59
2 libsystem_c.dylib 0x320bf905 abort + 73
3 Box 0x0182d908 mono_handle_native_sigsegv + 312
4 Box 0x0181d08c mono_sigsegv_signal_handler + 256
5 libsystem_platform.dylib 0x3219e879 _sigtramp + 41
6 Box 0x013e1f40 void ApplyMaterialPropertyBlockValuesMetal<SetValuesFunctorMetal>(MaterialPropertyBlock const&, GpuProgram*, GpuProgramParameters const*, ShaderType, SetValuesFunctorMetal&) (GpuProgramParamsApply.h:109)
7 Box 0x013de9c4 GfxDeviceMetal::SetMaterialProperties(MaterialPropertyBlock const&) (GfxDeviceMetal.mm:513)
8 Box 0x00ee48a0 ApplyBuiltinInstanceProperty::PerformFlushMaterialProperties() (ApplyBuiltinInstanceProperty.cpp:13)
9 Box 0x00f39ebc Skybox::SetupSun(Camera const&, GfxDevice&) (Skybox.cpp:256)
10 Box 0x00f3a218 Skybox::RenderSkybox(Unity::Material*, Camera const&) (Skybox.cpp:275)
11 Box 0x00ef941c Camera::RenderSkybox() (Camera.cpp:780)
12 Box 0x00ef3900 DoRenderLoop(RenderLoop&, RenderingPath, CullResults&, ShadowMapCache&, bool) (RenderLoopPrivate.cpp:416)
13 Box 0x00efa604 Camera::DoRender(CullResults&, void (*)(Camera&, RenderLoop&, CullResults&), int) (Camera.cpp:1175)
14 Box 0x00efad88 Camera::Render(CullResults&, ShaderLab::ShaderPassContext&, int) (Camera.cpp:1833)
15 Box 0x00f2c438 RenderManager::RenderCameras(int) (RenderManager.cpp:111)
16 Box 0x0104815c PlayerRender(bool) (Player.cpp:1490)
17 Box 0x01048c0c PlayerLoop(bool, bool, IHookEvent*) (Player.cpp:1990)
18 Box 0x00e13948 UnityPlayerLoopImpl(bool) (LibEntryPoint.mm:209)
19 Box 0x0008eb7c UnityRepaint (UnityAppController+Rendering.mm:199)
20 Box 0x0009e5a4 -[UnityAppController(ViewHandling) showGameUI] (UnityAppController+ViewHandling.mm:160)
21 Box 0x0009aeac -[UnityAppController startUnity:] (UnityAppController.mm:109)
22 Foundation 0x24378369 __NSFireDelayedPerform + 465
23 CoreFoundation 0x2360aedd __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 13
24 CoreFoundation 0x2360aa57 __CFRunLoopDoTimer + 647
25 CoreFoundation 0x23608ca7 __CFRunLoopRun + 1415
26 CoreFoundation 0x235551fd CFRunLoopRunSpecific + 473
27 CoreFoundation 0x2355500f CFRunLoopRunInMode + 103
28 GraphicsServices 0x2acf11fd GSEventRunModal + 133
29 UIKit 0x26cf9a55 UIApplicationMain + 1437
30 Box 0x000852b0 main (main.mm:40)
31 libdyld.dylib 0x32059aad start + 1