could we change protobuf version of cobalt ?
current protobuf is 2.4, but widevine(2.0.8) need protobuf version 2.5.
in google_streaming_api.pb.h, it hard coded "2004000" and warn us "DO NOT EDIT!" at top.
could you give us some suggestion?
Could we change protobuf version of cobalt?
222 views Asked by user7160805 At
1
There are 1 answers
Related Questions in COBALT
- MODx Create dynamic frontend page / display manager page without login
- How to get a list of all user groups in Modx Revolution
- Cant get Google map working
- Send Mail from MODx Template
- how to use conditional output filter for date field
- Proper way to perform AJAX request from MODx CMP (Custom Manager Page)
- MODx second runProcessor returns response of the first one
- Group 'input option values' in template variable with 'listbox' type
- Why is Modx Cloud turning my links to the cloud address whenever I preview a page?
- .htaccesss RewriteRule won't work
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Protobuf was actually included primarily for Widevine support, but it was included for an older version of Widevine. Also, Cobalt now also uses it for other purposes.
If Widevine requires a particular version of protobuf, it is most likely because it requires some feature of protobuf that was introduced in that version, so just changing the version number is probably not going to work.
Assuming protobuf maintains backwards compatibility, it should be fine to rebase to a later version. But, you would need to port it to Starboard as has been done for the bundled version of protobuf.
Another option that might end up being more expedient is to link to Widevine as a shared object, so Cobalt can use its version of protobuf and Widevine can use its version of protobuf. You would need to make sure neither Cobalt or the Widevine library export any protobuf symbols.
I've filed an internal ticket to update the protobuf version, so eventually Cobalt will bundle an updated version of the protobuf library that has been ported to Starboard.