I am working on a program which converts the inkcanvas strokes to a byte array for encryption and then saves it in a txt file. Essentially I need to convert a byte array to inkcanvas strokes. I have the first half of the code done (which converts the inkcanvas strokes to a byte array):
private byte[] InkCanvasToByte()
{
using (MemoryStream ms = new MemoryStream())
{
if(myInkCanvas.Strokes.Count > 0)
{
myInkCanvas.Strokes.Save(ms, true);
byte[] unencryptedSignature = ms.ToArray();
return unencryptedSignature;
}
else
{
return null;
}
}
}
But I need help writing a method to convert the byte array into inkcanvas strokes in order to convert the inkcanvas strokes to a jpg.
So far I have created a method which opens the byte array file and writes it to a byte array variable:
private void ReadByteArrayFromFile()
{
string Chosen_File = "";
Microsoft.Win32.OpenFileDialog ofd = new Microsoft.Win32.OpenFileDialog();
ofd.Filter = "All Files (*.*)|*.*";
ofd.FilterIndex = 1;
ofd.Multiselect = false;
bool? userClickedOK = ofd.ShowDialog();
if (userClickedOK == true)
{
Chosen_File = ofd.FileName;
}
byte[] bytesFromFile = File.ReadAllBytes(Chosen_File);
}
Now all I need to do is convert that byte array back into an image, either through inkcanvas strokes. I'll update this post with a solution if I find one!
EDIT: Hmm. I'm using the code from that link and I get: "The input stream is not a valid binary format. The Starting contents (in byes) are: 00-FB-03-03-06-48-11-45-35-46-35-11-00-00-80-3F-1F ..."
The code I'm using is:
private void ReadByteArrayFromFile(string Chosen_File)
{
byte[] bytesFromFile = File.ReadAllBytes(Chosen_File);
try
{
BinaryFormatter bf = new BinaryFormatter();
MemoryStream ms = new MemoryStream(bytesFromFile);
MyCustomStrokes customStrokes = bf.Deserialize(ms) as MyCustomStrokes;
for(int i = 0; i < customStrokes.StrokeCollection.Length; i++)
{
if(customStrokes.StrokeCollection[i] != null)
{
StylusPointCollection stylusCollection = new
StylusPointCollection(customStrokes.StrokeCollection[i]);
Stroke stroke = new Stroke(stylusCollection);
StrokeCollection strokes = new StrokeCollection();
strokes.Add(stroke);
this.MyInkPresenter.Strokes.Add(strokes);
}
}
}
catch (Exception ex)
{
System.Windows.MessageBox.Show(ex.Message);
}
}
private void DecryptByteArray(byte[] encryptedArray)
{
}
}
[Serializable]
public sealed class MyCustomStrokes
{
public MyCustomStrokes() { }
/// <SUMMARY>
/// The first index is for the stroke no.
/// The second index is for the keep the 2D point of the Stroke.
/// </SUMMARY>
public Point[][] StrokeCollection;
}
}
My problem was that I didn't serialize the output to the saved file and thus the when I loaded that file deserializing it tripped an error. Here is the correct code: