I am calling setTexture:withRect: on a particle emitter... My question is, is there any way I can give multiple rects so that the particles can be comprised of random sprites? Or is the only way to accomplish this to use multiple emitters?
I thought if there was a way to actually get the collection of particles that are being generated, then I could loop over them and set their rect, or even color properties, but in the cocos2d docs, I see no way to get individual particle objects...... Is there any way to do this?
No, you can't access or modify individual particles.
If you want random sprites, simply run multiple particle systems with each using a different texture.