I've written an application in node.js consisting of a server and a client for storing/uploading files.
For reproduction purposes, here's a proof of concept using a null write stream in the server and a random read stream in the client.
Using node.js 12.19.0 on Ubuntu 18.04. The client depends on node-fetch v2.6.1.
The issue I have is after 60 seconds the connection is reset and haven't found a way to make this work.
Any ideas are appreciated.
Thank you.
testServer.js
// -- DevNull Start --
var util = require('util')
, stream = require('stream')
, Writable = stream.Writable
, setImmediate = setImmediate || function (fn) { setTimeout(fn, 0) }
;
util.inherits(DevNull, Writable);
function DevNull (opts) {
if (!(this instanceof DevNull)) return new DevNull(opts);
opts = opts || {};
Writable.call(this, opts);
}
DevNull.prototype._write = function (chunk, encoding, cb) {
setImmediate(cb);
}
// -- DevNull End --
const http = require('http');
const server = http.createServer();
server.on('request', async (req, res) => {
try {
req.socket.on('end', function() {
console.log('SOCKET END: other end of the socket sends a FIN packet');
});
req.socket.on('timeout', function() {
console.log('SOCKET TIMEOUT');
});
req.socket.on('error', function(error) {
console.log('SOCKET ERROR: ' + JSON.stringify(error));
});
req.socket.on('close', function(had_error) {
console.log('SOCKET CLOSED. IT WAS ERROR: ' + had_error);
});
const writeStream = DevNull();
const promise = new Promise((resolve, reject) => {
req.on('end', resolve);
req.on('error', reject);
});
req.pipe(writeStream);
await promise;
res.writeHead(200);
res.end('OK');
} catch (err) {
res.writeHead(500);
res.end(err.message);
}
});
server.listen(8081)
.on('listening', () => { console.log('Listening on port', server.address().port); });
testClient.js
// -- RandomStream Start --
var crypto = require('crypto');
var stream = require('stream');
var util = require('util');
var Readable = stream.Readable;
function RandomStream(length, options) {
// allow calling with or without new
if (!(this instanceof RandomStream)) {
return new RandomStream(length, options);
}
// init Readable
Readable.call(this, options);
// save the length to generate
this.lenToGenerate = length;
}
util.inherits(RandomStream, Readable);
RandomStream.prototype._read = function (size) {
if (!size) size = 1024; // default size
var ready = true;
while (ready) { // only cont while push returns true
if (size > this.lenToGenerate) { // only this left
size = this.lenToGenerate;
}
if (size) {
ready = this.push(crypto.randomBytes(size));
this.lenToGenerate -= size;
}
// when done, push null and exit loop
if (!this.lenToGenerate) {
this.push(null);
ready = false;
}
}
};
// -- RandomStream End --
const fetch = require('node-fetch');
const runSuccess = async () => { // Runs in ~35 seconds
const t = Date.now();
try {
const resp = await fetch('http://localhost:8081/test', {
method: 'PUT',
body: new RandomStream(256e6) // new RandomStream(1024e6)
});
const data = await resp.text();
console.log(Date.now() - t, data);
} catch (err) {
console.warn(Date.now() - t, err);
}
};
const runFail = async () => { // Fails after 60 seconds
const t = Date.now();
try {
const resp = await fetch('http://localhost:8081/test', {
method: 'PUT',
body: new RandomStream(1024e6)
});
const data = await resp.text();
console.log(Date.now() - t, data);
} catch (err) {
console.warn(Date.now() - t, err);
}
};
// runSuccess().then(() => process.exit(0));
runFail().then(() => process.exit(0));
This turned out to be a bug in node.js
Discussion here: https://github.com/nodejs/node/issues/35661