I have the following code, where I am using the inbuilt C# Stack
class in my own user defined Stack1
class.
Everything works well with this user defined nomenclature. But, as soon as I change all references of my user defined Stack1
class, and call it as a Stack
class - the compiler gets confused, and the C# inbuilt Stack
classes that I am using inside my user defined Stack class
no longer correspond to the inbuilt Systems.Collections.Stack
class. But, fall back to the user defined StackHavingPopPushAndMinO1_2.Stack
class.
Do you know why this is happening, and is there any way I can keep my user defined Stack class name as Stack
and still use the inbuilt Systems.Collections.Stack
class inside it?
Please see: I already solved the issue by using the System.Collections.Generic.Stack<int>
classes inside my user defined Stack
class. But my intention here is that I don't want to change the name of my user defined Stack
class - and still use the inbuilt Systems.Collection.Stack
class inside it.
Please see: I also created an alias for System.Collections
and appended it to the inbuild Stack
classes I am using. But I was just wondering if there is some other way I can use my user defined Stack
class which has the inbuilt Systems.Collections.Stack
classes in it.
Following is the code:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StackHavingPopPushAndMinO1_2
{
class Stack1
{
Stack mainStack = new Stack();
Stack supportingStack = new Stack();
public void Push(int value)
{
mainStack.Push(value);
if(supportingStack.Count==0 || value <= (int) supportingStack.Peek())
{
supportingStack.Push(value);
}
}
public int Pop()
{
int value = -1;
if(mainStack.Count>0)
{
value = (int) mainStack.Pop();
if (value == (int) supportingStack.Peek())
supportingStack.Pop();
}
return value;
}
public int Min()
{
if (supportingStack.Count > 0)
return (int) supportingStack.Peek();
return -1;
}
}
class Program
{
static void Main(string[] args)
{
Stack1 stack = new Stack1();
stack.Push(60);
stack.Push(10);
stack.Push(50);
Console.WriteLine(stack.Min());
stack.Push(80);
stack.Push(9);
stack.Push(11);
Console.WriteLine(stack.Min());
}
}
}
Everything works fine with the user defined class Stack1
. But, as soon as I change the name of Stack1
to Stack
, the compiler gets confused, and we get errors due to name conflict. Any light on this will be greatly helpful. Why does not the C# Compiler know the difference between the user defined Stack
class, and the inbuilt Stack
class?
How would you expect it to do so? When it encounters a declaration of a variable like this:
... which class should that refer to? I suspect that in some cases you'd want that to refer to
StackHavingPopPushAndMinO1_2.Stack
, and in other cases you'd want it to refer toSystem.Collections.Stack
. The C# compiler follows very strict name lookup rules to determine the meaning of a name. You can find those rules in the C# specification, and I suspect that you'd be hard-pressed to design better rules.In particular, looking at your class, you have:
Presumably, you want the type of
mainStack
to beSystem.Collections.Stack
, otherwise you'll end up with infinite recursion - but what rules would you expect to determine that?Your options are:
System.Collections.Stack stack = null;
instead of just the unqualified name