Compute distance between skeletal keypoints in pose detection mlkits then store in Firebase datase

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i'm using the google provide sample for pose detection in an android app. I would get automatically distances beetween Keypoints placed by Pose (rightKnee to rightAnkle by example). I willing to store the data in Firebase datase

I think the here is the java class i shoulld modifie

Hope someone could help with a tip

public class PoseGraphic extends Graphic {

  private static final float DOT_RADIUS = 10.0f;
  private static final float IN_FRAME_LIKELIHOOD_TEXT_SIZE = 30.0f;
  private static final float STROKE_WIDTH = 8.0f;

  private final Pose pose;
  private final boolean showInFrameLikelihood;
  private final boolean visualizeZ;
  private final boolean rescaleZForVisualization;
  private float zMin = Float.MAX_VALUE;
  private float zMax = Float.MIN_VALUE;

  private final Paint leftPaint;
  private final Paint rightPaint;
  private final Paint whitePaint;
  PoseGraphic(
      GraphicOverlay overlay,
      Pose pose,
      boolean showInFrameLikelihood,
      boolean visualizeZ,
      boolean rescaleZForVisualization) {
    super(overlay);
    this.pose = pose;
    this.showInFrameLikelihood = showInFrameLikelihood;
    this.visualizeZ = visualizeZ;
    this.rescaleZForVisualization = rescaleZForVisualization;

    whitePaint = new Paint();
    whitePaint.setStrokeWidth(STROKE_WIDTH);
    whitePaint.setColor(Color.WHITE);
    whitePaint.setTextSize(IN_FRAME_LIKELIHOOD_TEXT_SIZE);
    whitePaint.setDither(true);
    whitePaint.setARGB(255, 0, 0, 0);
    whitePaint.setStyle(Paint.Style.STROKE);
    whitePaint.setPathEffect(new DashPathEffect(new float[]{10, 40,}, 0));



    leftPaint = new Paint();
    leftPaint.setDither(true);
    leftPaint.setARGB(255, 0, 0, 0);
    leftPaint.setStyle(Paint.Style.STROKE);
    leftPaint.setPathEffect(new DashPathEffect(new float[]{10, 40,}, 0));
    leftPaint.setStrokeWidth(STROKE_WIDTH);
    leftPaint.setColor(Color.GREEN);


    rightPaint = new Paint();
    rightPaint.setStrokeWidth(STROKE_WIDTH);
    rightPaint.setColor(Color.YELLOW);
    rightPaint.setDither(true);
    rightPaint.setARGB(255, 0, 0, 0);
    rightPaint.setStyle(Paint.Style.STROKE);
    rightPaint.setPathEffect(new DashPathEffect(new float[]{10, 40,}, 0));
  }

  @Override
  public void draw(Canvas canvas) {
    List<PoseLandmark> landmarks = pose.getAllPoseLandmarks();
    if (landmarks.isEmpty()) {
      return;
    }

    // Draw all the points
    for (PoseLandmark landmark : landmarks) {
      drawPoint(canvas, landmark, whitePaint);
      if (visualizeZ && rescaleZForVisualization) {
        zMin = min(zMin, landmark.getPosition3D().getZ());
        zMax = max(zMax, landmark.getPosition3D().getZ());
      }
    }

    PoseLandmark leftShoulder = pose.getPoseLandmark(PoseLandmark.LEFT_SHOULDER);
    PoseLandmark rightShoulder = pose.getPoseLandmark(PoseLandmark.RIGHT_SHOULDER);
    PoseLandmark leftElbow = pose.getPoseLandmark(PoseLandmark.LEFT_ELBOW);
    PoseLandmark rightElbow = pose.getPoseLandmark(PoseLandmark.RIGHT_ELBOW);
    PoseLandmark leftWrist = pose.getPoseLandmark(PoseLandmark.LEFT_WRIST);
    PoseLandmark rightWrist = pose.getPoseLandmark(PoseLandmark.RIGHT_WRIST);
    PoseLandmark leftHip = pose.getPoseLandmark(PoseLandmark.LEFT_HIP);
    PoseLandmark rightHip = pose.getPoseLandmark(PoseLandmark.RIGHT_HIP);
    PoseLandmark leftKnee = pose.getPoseLandmark(PoseLandmark.LEFT_KNEE);
    PoseLandmark rightKnee = pose.getPoseLandmark(PoseLandmark.RIGHT_KNEE);
    PoseLandmark leftAnkle = pose.getPoseLandmark(PoseLandmark.LEFT_ANKLE);
    PoseLandmark rightAnkle = pose.getPoseLandmark(PoseLandmark.RIGHT_ANKLE);

    PoseLandmark leftPinky = pose.getPoseLandmark(PoseLandmark.LEFT_PINKY);
    PoseLandmark rightPinky = pose.getPoseLandmark(PoseLandmark.RIGHT_PINKY);
    PoseLandmark leftIndex = pose.getPoseLandmark(PoseLandmark.LEFT_INDEX);
    PoseLandmark rightIndex = pose.getPoseLandmark(PoseLandmark.RIGHT_INDEX);
    PoseLandmark leftThumb = pose.getPoseLandmark(PoseLandmark.LEFT_THUMB);
    PoseLandmark rightThumb = pose.getPoseLandmark(PoseLandmark.RIGHT_THUMB);
    PoseLandmark leftHeel = pose.getPoseLandmark(PoseLandmark.LEFT_HEEL);
    PoseLandmark rightHeel = pose.getPoseLandmark(PoseLandmark.RIGHT_HEEL);
    PoseLandmark leftFootIndex = pose.getPoseLandmark(PoseLandmark.LEFT_FOOT_INDEX);
    PoseLandmark rightFootIndex = pose.getPoseLandmark(PoseLandmark.RIGHT_FOOT_INDEX);

    drawLine(canvas, leftShoulder, rightShoulder, whitePaint);
    drawLine(canvas, leftHip, rightHip, whitePaint);

    // Left body
    drawLine(canvas, leftShoulder, leftElbow, leftPaint);
    drawLine(canvas, leftElbow, leftWrist, leftPaint);
    drawLine(canvas, leftShoulder, leftHip, leftPaint);
    drawLine(canvas, leftHip, leftKnee, leftPaint);
    drawLine(canvas, leftKnee, leftAnkle, leftPaint);
    drawLine(canvas, leftWrist, leftThumb, leftPaint);
    drawLine(canvas, leftWrist, leftPinky, leftPaint);
    drawLine(canvas, leftWrist, leftIndex, leftPaint);
    drawLine(canvas, leftIndex, leftPinky, leftPaint);
    drawLine(canvas, leftAnkle, leftHeel, leftPaint);
    drawLine(canvas, leftHeel, leftFootIndex, leftPaint);

    // Right body
    drawLine(canvas, rightShoulder, rightElbow, rightPaint);
    drawLine(canvas, rightElbow, rightWrist, rightPaint);
    drawLine(canvas, rightShoulder, rightHip, rightPaint);
    drawLine(canvas, rightHip, rightKnee, rightPaint);
    drawLine(canvas, rightKnee, rightAnkle, rightPaint);
    drawLine(canvas, rightWrist, rightThumb, rightPaint);
    drawLine(canvas, rightWrist, rightPinky, rightPaint);
    drawLine(canvas, rightWrist, rightIndex, rightPaint);
    drawLine(canvas, rightIndex, rightPinky, rightPaint);
    drawLine(canvas, rightAnkle, rightHeel, rightPaint);
    drawLine(canvas, rightHeel, rightFootIndex, rightPaint);

    // Draw inFrameLikelihood for all points
    if (showInFrameLikelihood) {
      for (PoseLandmark landmark : landmarks) {
        canvas.drawText(
            String.format(Locale.US, "%.2f", landmark.getInFrameLikelihood()),
            translateX(landmark.getPosition().x),
            translateY(landmark.getPosition().y),
            whitePaint);
      }
    }
  }

  void drawPoint(Canvas canvas, PoseLandmark landmark, Paint paint) {
    PointF point = landmark.getPosition();
    canvas.drawCircle(translateX(point.x), translateY(point.y), DOT_RADIUS, paint);
  }

  void drawLine(Canvas canvas, PoseLandmark startLandmark, PoseLandmark endLandmark, Paint paint) {
    // When visualizeZ is true, sets up the paint to draw body line in different colors based on
    // their z values.
    if (visualizeZ) {
      PointF3D start = startLandmark.getPosition3D();
      PointF3D end = endLandmark.getPosition3D();

      // Gets the range of z value.
      float zLowerBoundInScreenPixel;
      float zUpperBoundInScreenPixel;

      if (rescaleZForVisualization) {
        zLowerBoundInScreenPixel = min(-0.001f, scale(zMin));
        zUpperBoundInScreenPixel = max(0.001f, scale(zMax));
      } else {
        // By default, assume the range of z value in screen pixel is [-canvasWidth, canvasWidth].
        float defaultRangeFactor = 1f;
        zLowerBoundInScreenPixel = -defaultRangeFactor * canvas.getWidth();
        zUpperBoundInScreenPixel = defaultRangeFactor * canvas.getWidth();
      }

      // Gets average z for the current body line
      float avgZInImagePixel = (start.getZ() + end.getZ()) / 2;
      float zInScreenPixel = scale(avgZInImagePixel);

      if (zInScreenPixel < 0) {
        // Sets up the paint to draw the body line in red if it is in front of the z origin.
        // Maps values within [zLowerBoundInScreenPixel, 0) to [255, 0) and use it to control the
        // color. The larger the value is, the more red it will be.
        int v = (int) (zInScreenPixel / zLowerBoundInScreenPixel * 255);
        v = Ints.constrainToRange(v, 0, 255);
        paint.setARGB(255, 255, 255 - v, 255 - v);
      } else {
        // Sets up the paint to draw the body line in blue if it is behind the z origin.
        // Maps values within [0, zUpperBoundInScreenPixel] to [0, 255] and use it to control the
        // color. The larger the value is, the more blue it will be.
        int v = (int) (zInScreenPixel / zUpperBoundInScreenPixel * 255);
        v = Ints.constrainToRange(v, 0, 255);
        paint.setARGB(255, 255 - v, 255 - v, 255);
      }

      canvas.drawLine(
          translateX(start.getX()),
          translateY(start.getY()),
          translateX(end.getX()),
          translateY(end.getY()),
          paint);

    } else {
      PointF start = startLandmark.getPosition();
      PointF end = endLandmark.getPosition();
      canvas.drawLine(
          translateX(start.x), translateY(start.y), translateX(end.x), translateY(end.y), paint);
    }
  }
}```




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