I have made a dynamic maze out of voxels, it looke like this:Map logged to console
At that size its using about 780 voxels.
Im using a camera to fly around but I can walk through walls.
What is the best way to detect collisions?
If I loop through 700+ objects, each render loop to ray cast, I expect this to cause a huge bottle neck or is 700+ objects nothing to worry about?
Thanks.