Using CCMenu I have create Two Buttons Up and Down Here is the code
CCSprite *normlUp = [CCSprite spriteWithFile:@"Up.png"];
CCSprite *selectedUp = [CCSprite spriteWithFile:@"Up.png"];
selectedUp.color = ccGREEN;
CCMenuItemSprite *up = [CCMenuItemSprite itemFromNormalSprite:normlUp selectedSprite:selectedUp target:self selector:@selector(upItemTouched)];
up.position = CGPointMake(-220, -115);
CCSprite *normlDown = [CCSprite spriteWithFile:@"Down.jpeg"];
CCSprite *selectedDown = [CCSprite spriteWithFile:@"Down.jpeg"];
selectedDown.color = ccGREEN;
CCMenuItemSprite *down = [CCMenuItemSprite itemFromNormalSprite:normlDown selectedSprite:selectedDown target:self selector:@selector(downItemTouched)];
down.position = CGPointMake(-220,-140 );
CCMenu *upDown = [CCMenu menuWithItems:up,down,nil];
[self addChild:upDown z:4];
How to write upItemTouched and downItemTouched Methods
Also the sprite should move smoothly on the screen
I am New to cocos2d so please accept my simple questions........
Use CCMenuItemSprite assigning adding selector to the sprite, so when you touch down/up sprite that selector method will be called. so, when "up" is touched, set one boolean to true and when "down" is touched, set another boolean to true.
Now in update/tick method check which boolean in true and then move the sprite.
When done moving, in touchesEnded method just set those boolean to false.