I am wondering how to draw circles (or probably other shapes also) not instantly.
So far I tried drawCircle(args...) in CCDrawNode.js and also the drawCircle(args...) in cc.DrawingPrimitiveCanvas class, and they do draw circles by popping it out instantly on screen.
What if I want to achieve an effect like a circular progressive bar, which completes the circle based on percentage of initialization? Or more generally, what if I want to draw a circle with respect to a prolonged period? I am thinking there is probably a drawCircle function with elapsed time argument but fail to find any. Or do I have to implement my own?
Thanks for any suggestions, so far I am out of ideas.
I think you have to implement by your own. I think you can achieve that update circle drawing on each time
update()
function is called.