The same code ran on Cmake in windows finds the libraries, but on mac it cannot find them.The code finds the Include directories fine just not the libraries
Here is a screen of the Cmake output

And here is a Screen of the Directory structure

here is the CMakeLists.txt
cmake_minimum_required(VERSION 2.6)
project (GameCreatorEngine)
# version can be passed into the application from CMake TODO
set(cmake_test_VERSION_MAJOR 1)
set(cmake_test_VERSION_MINOR 3)
# compiler flags
add_definitions(
    -c
    -W4
)
# SDL LIB INCLUDES
SET( SDL2_SEARCH_PATHS
    ${SDL2_ROOT_DIR}                
    ./res/lib/SDL2
)
FIND_PATH( SDL2_INCLUDE_DIRS
    NAMES
        SDL.h SDL2/SDL.h
    PATHS
        ${SDL2_SEARCH_PATHS}
    PATH_SUFFIXES
        include
)
FIND_LIBRARY( SDL2
    NAMES
        SDL2.lib 
    PATHS
        ${SDL2_SEARCH_PATHS}
    PATH_SUFFIXES
        lib
)
FIND_LIBRARY( SDL2_MAIN
    NAMES
        SDL2main.lib 
    PATHS
        ${SDL2_SEARCH_PATHS}
    PATH_SUFFIXES
        lib
)
IF ( SDL2_INCLUDE_DIRS AND SDL2_MAIN AND SDL2)
    SET( SDL2_FOUND TRUE )
    MESSAGE(STATUS "Looking for SDL2 - found")
ELSE ( SDL2_INCLUDE_DIRS AND SDL2_MAIN AND SDL2 )
    SET( SDL2_FOUND FALSE )
    MESSAGE(STATUS "Looking for SDL2 - not found")
ENDIF ( SDL2_INCLUDE_DIRS AND SDL2_MAIN AND SDL2 )
# GLEW LIB INCLUDES
SET(GLEW_SEARCH_PATHS
    ${GLEW_ROOT_DIR}                
    ./res/lib/GLEW
)
FIND_PATH( GLEW_INCLUDE_DIRS
    NAMES
        glew.h
    PATHS
        ${GLEW_SEARCH_PATHS}
    PATH_SUFFIXES
        include
)
FIND_LIBRARY( GLEW_LIBRARIES
    NAMES
        glew32
    PATHS
        ${GLEW_SEARCH_PATHS}
    PATH_SUFFIXES
        lib/Release/Win32
)
IF ( GLEW_INCLUDE_DIRS AND GLEW_LIBRARIES )
    SET( GLEW_FOUND TRUE )
    MESSAGE( STATUS "Looking for GLEW - found" )
ELSE ( GLEW_INCLUDE_DIRS AND GLEW_LIBRARIES )
    SET( GLEW_FOUND FALSE )
    MESSAGE( STATUS "Looking for GLEW - not found" )
ENDIF ( GLEW_INCLUDE_DIRS AND GLEW_LIBRARIES )
# ASSIMP 
SET(ASSIMP_SEARCH_PATHS
    ${ASSIMP_ROOT_DIR}              
    ./res/lib/assimp
)
FIND_PATH( ASSIMP_INCLUDE_DIRS
    NAMES
        mesh.h
    PATHS
        ${ASSIMP_SEARCH_PATHS}
    PATH_SUFFIXES
        include
)
FIND_LIBRARY( ASSIMP_LIBRARIES
    NAMES
        assimp ASSIMP
    PATHS
        ${ASSIMP_SEARCH_PATHS}
    PATH_SUFFIXES
        lib
        lib/x86 
        lib/x64
)
IF ( ASSIMP_INCLUDE_DIRS AND ASSIMP_LIBRARIES )
    SET( ASSIMP_FOUND TRUE )
    MESSAGE(STATUS "Looking for ASSIMP - found")
ELSE ( ASSIMP_INCLUDE_DIRS AND ASSIMP_LIBRARIES )
    SET( ASSIMP_FOUND FALSE )
    MESSAGE(STATUS "Looking for ASSIMP - not found")
ENDIF ( ASSIMP_INCLUDE_DIRS AND ASSIMP_LIBRARIES )
# glm maths lib
SET( GLM_SEARCH_PATHS
    ${GLM_ROOT_DIR}             
    ./res/lib/glm
)
FIND_PATH( GLM_INCLUDE_DIRS
    NAMES
        glm.hpp
    PATHS
        ${GLM_SEARCH_PATHS}
    PATH_SUFFIXES
        include
)
IF ( GLM_INCLUDE_DIRS)
    SET( GLM_FOUND TRUE )
    MESSAGE(STATUS "Looking for GLM - found")
ELSE ( GLM_INCLUDE_DIRS )
    SET( ASSIMP_FOUND FALSE )
    MESSAGE(STATUS "Looking for GLM - not found")
ENDIF ( GLM_INCLUDE_DIRS )
# OpenGL
find_package(OpenGL REQUIRED)
# GameCreatorLibrary 
file(GLOB HDRS ${ENGINE_SOURCE_DIR}src/*.h)
file(GLOB SRCS ${ENGINE_SOURCE_DIR}src/*.cpp src/*.c)
add_executable(GameCreatorEngine ${HDRS} ${SRCS})
# Define the include DIRs
include_directories(
    ${SDL2_INCLUDE_DIRS}
    ${GLEW_INCLUDE_DIRS}
    ${ASSIMP_INCLUDE_DIRS}
    ${GLM_INCLUDE_DIRS}
    ${OPENGL_INCLUDE_DIRS}
    ${ENGINE_SOURCE_DIR}/headers
    ${ENGINE_SOURCE_DIR}/sources
)
# Define the link libraries
target_link_libraries( GameCreatorEngine
    ${SDL2}
    ${SDL2_MAIN}
    ${GLEW_LIBRARIES}
    ${ASSIMP_LIBRARIES}
    ${OPENGL_LIBRARIES}
)
 
                        
The proper filename extension for libraries varies on different platforms. While
.libis used for both static and dll import libraries on Windows, OS X uses different naming conventions (.afor static and.so/.dylibfor dynamic libraries, possibly with alibprefix).In order to still allow code that works with all those different naming conventions,
find_libraryexpects you to omit any extensions or prefixes completely and just give the bare name of the library.So instead of
find_library(SDL2 NAMES SDL2.lib [...])you should just writefind_library(SDL2 NAMES SDL2 [...]).From your question it also seems that you are trying to link your OS X build against Windows binaries (
.liband.dllfile extensions). This will not work. You need a separate set of binaries compiled for OS X.