My hero object is being added to stage after i run the dragonbones armature.factory, but I'm attempting to check for hero position/collision in the update function. - only, the hero object is null until the initialize function is called and the hero is added to stage.
this is probably a super simple solution, but i'm trying to find a work around to check these on update.
var HeroX = hero.x;
var HeroY = hero.y;
I'm dumb. Super simple.