I was wondering if there was a way to change the color of an SKSpriteNode programmatically?? Say I have a texture for an SKSpriteNode that is a box that has a black outline and a white fill color. How would I be able to change the white fill color to a different color programmatically?? (I was thinking maybe a custom method that searched a texture for white pixels and then replace the pixels with a different color) I don't even know if this is possible.
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You can set a color to
SKSpriteNodeand then usecolorBlendFactor, here is an example: