I am working with Cocos2d. I am trying to make a "trail" using a CGPath. The CGPath is on screen I have NSLogged it. The "trail" or CGPath isn't visible.
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);
CGContextSetLineWidth(context, 20.0);
CGContextMoveToPoint(context, p0.x, p0.y);
CGContextAddLineToPoint(context, p1.x, p1.y);
CGContextStrokePath(context);
}
The "trail" needs to be dynamically generated.
I have a few different errors that look like:
<Error>: CGContextDrawPath: invalid context 0x0
Any help would be nice