I've build a Scene1 in Xcode's Scene editor. And I've referenced another scene which has animation to this Scene1.
Now, I'm trying to cast-out an SKSpriteNode which is inside an SKReferenceNode. The name of the SKSpriteNode that I'm trying to cast, on a scene which was references is: "sc01eyelid".
Any suggestions what I might do wrong here?
thank you in advance.
import SpriteKit
import GameplayKit
class Scene1: SKScene {
var misha: SKReferenceNode = SKReferenceNode()
var eyelidForScene1:SKSpriteNode = SKSpriteNode()
override func didMove(to view: SKView) {
castMishaForScene1()
castOutEyelid()
}
//Casting out misha
func castMishaForScene1() {
if let someSpriteNode:SKReferenceNode = self.childNode(withName: "mishaRefNode") as? SKReferenceNode {
misha = someSpriteNode
print("CASTED\(misha)")
}
else {
print("could not cast\(misha)")
}
}
//Casting out eyelid
func castOutEyelid() {
if let someSpriteNode:SKSpriteNode = misha.childNode(withName: "sc01eyelid") as? SKSpriteNode {
eyelidForScene1 = someSpriteNode
print("CASTED\(eyelidForScene1)")
}
else {
print("could not cast\(eyelidForScene1)")
}
}
}
In order to access any Node of the SKRefference one needs to put additional "//" in the withName statement:
So withName: "//sc01eyelid" would work to access the sc01eyelid Node.
More info here: https://developer.apple.com/documentation/spritekit/sknode