canvas.toDataURL() not working properly

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I am having a canvas in which I upload an image with the following code:

function handleImage(e){
    var reader = new FileReader();
    reader.onload = function(event){
        var img = new Image();
        img.onload = function(){
            canvas.width = img.width;
            canvas.height = img.height;
            ctx.drawImage(img,0,0);
        }
        img.src = event.target.result;
    }
    reader.readAsDataURL(e.target.files[0]);
}

Now I wanted to use the canvas.toDataURL() to load the image to another canvas. The code is:

var dataURL = canvas.toDataURL();
drawDataURIOnCanvas(dataURL,canvas2);

    function drawDataURIOnCanvas(dataURL, name_of_canvas) {

    var myCanvas = document.getElementById(name_of_canvas);
    var img3 = new Image;
    var ctx2 = myCanvas .getContext('2d');
    img3.onload = function(){
       ctx2.drawImage(img3,0,0); // Or at whatever offset you like
    };
    img3.src = dataURL;
}

If I put to this a working url all fine. But the produced url from any picture I have tried comes out as

data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAASwAAACWCAYAAABkW7XSAAAAxUlEQVR4nO3BMQEAAADCoPVPbQhfoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOA1v9QAATX68/0AAAAASUVORK5CYII=.

If you try to use that it would not produce the photo of a plane that was in the canvas. How can I use the function toDataURL to draw the image on another canvas?

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outoftime On

You can look at example of using HTMLCanvasElement.toDataURL() at developer.mozilla.org

toDataURL returns valid base64 encoded image. So the problem is how you assign this image for second canvas.