Canvas Drawing gets blurred after calling getImageData() method on Chrome

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The original canvas renderings are getting blurred after i call getImageData() and copy its content to another canvas on GOOGLE CHROME. Anyone facing similar problems?

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You don't need to use getImageData() to copy an image, just use drawImage to draw source canvas into destination:

dstContext.drawImage(srcCanvas, 0, 0);

As to cause it's hard to tell as you are not providing any examples/code.