I have a problem. I am creating simple game in Canvas using JavaScript. Image doesn't display after call clearRect(), does anyone know, how to solve it?
var left1 = 0;
var context1 = document.getElementById('canvas1').getContext('2d');
render1();
function render1() {
var image = new Image();
image.onload = function () {
context1.drawImage(image, left1, 0, 200, 200);
};
image.src = 'http://www.pngall.com/wp-content/uploads/2016/06/Earth-Free-Download-PNG.png';
left1++;
requestAnimationFrame(render1);
}
var left2 = 0;
var context2 = document.getElementById('canvas2').getContext('2d');
render2();
function render2() {
context2.clearRect(0, 0, 500, 250);
var image = new Image();
image.onload = function () {
context2.drawImage(image, left2, 0, 200, 200);
};
image.src = 'http://www.pngall.com/wp-content/uploads/2016/06/Earth-Free-Download-PNG.png';
left2++;
requestAnimationFrame(render2);
}
canvas {
display: block;
}
It works, but old images are not deleted:
<canvas id="canvas1" height="250" width="500"></canvas>
It doesn't work, because of clearRect():
<canvas id="canvas2" height="250" width="500"></canvas>
if you try to animate your image , its not necessary to make two canvas instead use a timer , i hope this will help
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