Is there a way to use the ruby Math library in Opal ?
I got the following error message Uncaught NameError: uninitialized constant Object::Math
when using Math::PI
in my ruby method.
The ruby code :
class Numeric
def degrees
self * Math::PI / 180
end
end
The generated javascript by Opal :
/* Generated by Opal 0.6.3 */
(function($opal) {
var self = $opal.top, $scope = $opal, nil = $opal.nil, $breaker = $opal.breaker, $slice = $opal.slice, $klass = $opal.klass;
$opal.add_stubs(['$/', '$*']);
return (function($base, $super) {
function $Numeric(){};
var self = $Numeric = $klass($base, $super, 'Numeric', $Numeric);
var def = self._proto, $scope = self._scope;
return (def.$degrees = function() {
var $a, $b, self = this;
return self['$*']((($a = ((($b = $scope.Math) == null ? $opal.cm('Math') : $b))._scope).PI == null ? $a.cm('PI') : $a.PI))['$/'](180);
}, nil) && 'degrees'
})(self, null)
})(Opal);
//# sourceMappingURL=/__opal_source_maps__/game_engine/numeric.js.map
;
Thanks ;)
The
Math
module is in Opal'sstdlib
and isn't included in the default runtime (as far as I can tell).Depending on your deployment context, it might be easiest to
build
theMath
module (Opal::Builder.build('math')
) into a file.For your specific example, though, you can just use the JS PI approximation (which is all that Opal's
Math::PI
does anyway):