I have a camera class that uses the DirectXMath API:
__declspec(align(16)) class Camera
{
public:
XMVECTOR Translation;
XMMATRIX Rotation;
XMVECTOR Scale;
XMMATRIX Transform;
XMFLOAT3 RotAngles;
XMMATRIX ProjectionMatrix;
float Width;
float Height;
float NearZ;
float FarZ;
float AspectRatio;
float FieldOfView;
Camera()
{
Translation = XMVectorZero();
Rotation = XMMatrixIdentity();
Scale = XMVectorSplatOne();
Transform = XMMatrixIdentity();
Width = 800;
Height = 600;
NearZ = 0.1f;
FarZ = 100.0f;
AspectRatio = 800 / 600;
FieldOfView = (XM_PIDIV4);
ProjectionMatrix = XMMatrixPerspectiveFovLH(FieldOfView, AspectRatio, NearZ, FarZ);
}
void Update()
{
Rotation = XMMatrixRotationRollPitchYaw(RotAngles.x, RotAngles.y, RotAngles.z);
XMMATRIX scaleM = XMMatrixScalingFromVector(Scale);
XMMATRIX translationM = XMMatrixTranslationFromVector(Translation);
Transform = scaleM * Rotation * translationM;
}
XMMATRIX GetViewMatrix()
{
XMVECTOR Eye;
XMVECTOR At;
XMVECTOR Up;
Eye = Translation;
At = Translation + Transform.r[2];
Up = Transform.r[1];
return(XMMatrixLookAtLH(Eye, At, Up));
}
XMMATRIX GetViewProjectionMatrix()
{
return(XMMatrixTranspose(GetViewMatrix() * ProjectionMatrix));
}
};
When I store the result of GetViewProjectionMatrix() in a XMFLOAT4X4 and update it to the constant buffer, the geometry gets torn apart or doesn't show up at all when I move/rotate the camera with the keyboard.I have isolated the camera to be issue with the deforming/disappearing geometry, but I have no idea what the problem is.I mean the projection matrix can't be wrong, it's just 1 function call, so it's most likely the view matrix.Could someone tell me where the issue is?I tried different combinations of multiplication orders/transposing both/transposing only one/anything.It never works properly.
In case anyone sees this question again:
It seems that OP did not transpose to ViewProjection matrix they generated. Note that DirectXMath works in row-major order while HLSL defaults to column-major. As per the documentation at - https://msdn.microsoft.com/en-us/library/windows/desktop/bb509634(v=vs.85).aspx